Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Sat, 04 May 2019 19:07:58 +0200 |
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ACF5, ACF9: Clear mines around cyborg when it appears
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Mon, 08 Apr 2019 23:05:54 +0200 |
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ACF5: Fix Lua error when not hitting traitor in first turn
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Mon, 08 Apr 2019 20:58:41 +0200 |
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ACF5: Fix crash when skipping wave2 cut sequence with cyborg
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Tue, 22 Jan 2019 17:40:46 +0100 |
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ACF: Dump unused campaign vars, use fallback values
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Mon, 21 Jan 2019 02:09:30 +0100 |
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ACF5: Register is as "spare traitor" if player walks too far away
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Wed, 16 Jan 2019 23:58:12 +0100 |
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ACF5: Disable utilities until the traitor has been dealt with
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Wed, 16 Jan 2019 19:59:08 +0100 |
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Make use of passive teams in various campaign missions
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Mon, 14 Jan 2019 23:38:31 +0100 |
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ACF5: Delete circles vgears after wave3 appeared
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Fri, 21 Dec 2018 22:59:06 +0100 |
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Simplify some mission strings
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Fri, 14 Dec 2018 01:55:42 +0100 |
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Start first turn in ACF5 even faster
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Fri, 14 Dec 2018 01:19:12 +0100 |
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Faster switch to correct hog in ACF5
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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