Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Sun, 10 Jan 2016 18:01:17 +0100 |
sheepluva |
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Wed, 10 Dec 2014 19:44:01 +0100 |
sheepluva |
merge FreeTexture into FreeAndNilTexture
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Mon, 08 Dec 2014 09:35:14 -0500 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Sun, 23 Feb 2014 19:15:39 +0100 |
sheepluva |
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
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Wed, 12 Feb 2014 00:50:15 +0400 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Mon, 27 Jan 2014 00:33:42 +0400 |
unc0rr |
Some love to pas2c
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Sun, 19 Jan 2014 17:53:16 +0100 |
sheepluva |
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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Sun, 19 Jan 2014 14:58:54 +0100 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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Tue, 21 Jan 2014 22:43:06 +0100 |
koda |
fixwhitespace and dos2unix
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Sun, 19 Jan 2014 13:41:11 +0100 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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Tue, 29 Oct 2013 23:47:57 +0400 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Wed, 14 Nov 2012 22:27:05 -0500 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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Tue, 10 Jul 2012 16:38:50 +0200 |
Wolfgang Steffens |
Debug commit
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Mon, 25 Jun 2012 15:46:08 +0200 |
Wolfgang Steffens |
using atlas for rendering now
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Mon, 25 Jun 2012 12:02:54 +0200 |
Wolfgang Steffens |
made surface retaining mandatory
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Mon, 25 Jun 2012 12:01:19 +0200 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Tue, 05 Jun 2012 22:17:06 +0200 |
Wolfgang Steffens |
Merge
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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