Fri, 16 Oct 2009 19:56:23 +0000 Minor french tweak
nemo [Fri, 16 Oct 2009 19:56:23 +0000] rev 2505
Minor french tweak
Fri, 16 Oct 2009 19:54:43 +0000 lupdate + partial italian translation
koda [Fri, 16 Oct 2009 19:54:43 +0000] rev 2504
lupdate + partial italian translation
Fri, 16 Oct 2009 19:52:42 +0000 Set version to RC1
unc0rr [Fri, 16 Oct 2009 19:52:42 +0000] rev 2503
Set version to RC1
Fri, 16 Oct 2009 19:52:09 +0000 - Fix build
unc0rr [Fri, 16 Oct 2009 19:52:09 +0000] rev 2502
- Fix build - Replace 01:07 'Remaining' with '%1 remaining'
Fri, 16 Oct 2009 18:56:08 +0000 fix for faders
koda [Fri, 16 Oct 2009 18:56:08 +0000] rev 2501
fix for faders
Fri, 16 Oct 2009 18:37:55 +0000 - Tweak join/leave colour
unc0rr [Fri, 16 Oct 2009 18:37:55 +0000] rev 2500
- Tweak join/leave colour - Don't show how many shots left message when multishoot game flag set
Fri, 16 Oct 2009 18:04:38 +0000 Update from Jessor
nemo [Fri, 16 Oct 2009 18:04:38 +0000] rev 2499
Update from Jessor
Fri, 16 Oct 2009 17:38:44 +0000 Some more eol-style fixes
unc0rr [Fri, 16 Oct 2009 17:38:44 +0000] rev 2498
Some more eol-style fixes
Fri, 16 Oct 2009 17:38:20 +0000 set svn:eol-style to native
unc0rr [Fri, 16 Oct 2009 17:38:20 +0000] rev 2497
set svn:eol-style to native
Fri, 16 Oct 2009 17:35:18 +0000 Smaxx: fix openalbridge
unc0rr [Fri, 16 Oct 2009 17:35:18 +0000] rev 2496
Smaxx: fix openalbridge
Fri, 16 Oct 2009 16:45:47 +0000 Fix warning
unc0rr [Fri, 16 Oct 2009 16:45:47 +0000] rev 2495
Fix warning
Fri, 16 Oct 2009 16:42:51 +0000 THE fix for openalbridge
koda [Fri, 16 Oct 2009 16:42:51 +0000] rev 2494
THE fix for openalbridge faders are restored but need testing
Fri, 16 Oct 2009 15:56:42 +0000 updated map.png to remove teleport/spawn point between crab's legs
nemo [Fri, 16 Oct 2009 15:56:42 +0000] rev 2493
updated map.png to remove teleport/spawn point between crab's legs
Fri, 16 Oct 2009 15:35:41 +0000 Tweak of molotov based on burp's play, a little bit more specificity in homerun.
nemo [Fri, 16 Oct 2009 15:35:41 +0000] rev 2492
Tweak of molotov based on burp's play, a little bit more specificity in homerun.
Fri, 16 Oct 2009 14:53:58 +0000 Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
nemo [Fri, 16 Oct 2009 14:53:58 +0000] rev 2491
Smaxx excludes flames from triggering homerun sound, presumably any other weapon still can??
(0) -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 +10000 tip