2015-08-08 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2013-01-26 |
koda |
some whitespaces from ios files
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2013-01-23 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
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2012-03-27 |
koda |
dates are no more!
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2012-03-26 |
koda |
ios, one more grenade timer tweak
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2012-02-17 |
koda |
the most important commit of the year
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2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
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2011-09-20 |
koda |
let's use the built in events, shall we
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-10 |
koda |
screenshot binding for library (on ios it just plays the sound)
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2011-02-05 |
koda |
cleaning up how chat is handled on idevices
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2010-12-22 |
koda |
damn. it.
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2010-12-04 |
koda |
more retina support and multitasking support
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2010-10-17 |
koda |
add name, caption and description to the new ammomenu
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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2010-10-07 |
koda |
remove a useless field from weaponfile format
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2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
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2010-10-03 |
koda |
WIP for an objc ammomenu implementation
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2010-09-26 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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2010-09-04 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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2010-08-29 |
koda |
added a smaller version of forts, fixed a couple of regressions
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-13 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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2010-08-01 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-24 |
koda |
tap to play piano notes, fix for audio and pause glitch
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2010-07-20 |
koda |
i can haz panning
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2010-07-18 |
koda |
switching hogs now works
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2010-07-18 |
koda |
add a timer selection for grenades
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2010-07-17 |
koda |
aim now starts slow and then moves faster
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2010-07-17 |
koda |
some further chat polishing
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2010-07-11 |
koda |
use a button instead of label and simplify a lot touch interaction
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2010-07-11 |
koda |
implement the check on the type of ammo requiring a second tap to confirm
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2010-07-10 |
koda |
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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2010-06-26 |
koda |
moar zoom, fixed fort mode, other glitches
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2010-06-23 |
koda |
i <3 mercurial
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2010-06-23 |
koda |
expand -t 4 on .m as well
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