project_files/HedgewarsMobile/Classes/PascalImports.h
2015-08-08 antonc27 - Fix for PascalImports and for GenLandPreview ios-revival
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2013-01-26 koda some whitespaces from ios files
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2012-05-10 koda the ios port runs again, although with a few things to sort out
2012-03-27 koda dates are no more!
2012-03-26 koda ios, one more grenade timer tweak
2012-02-17 koda the most important commit of the year
2011-11-13 koda modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
2011-09-20 koda let's use the built in events, shall we
2011-03-01 koda Happy 2011 :)
2011-02-10 koda screenshot binding for library (on ios it just plays the sound)
2011-02-05 koda cleaning up how chat is handled on idevices
2010-12-22 koda damn. it.
2010-12-04 koda more retina support and multitasking support
2010-10-17 koda add name, caption and description to the new ammomenu
2010-10-11 koda moved some utilities to a separate column with round buttons
2010-10-10 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
2010-10-10 koda some optimizations to drawing and fetching data of new ammomenu
2010-10-07 koda remove a useless field from weaponfile format
2010-10-06 koda use dynamic data from engine instead of using hardcoded values
2010-10-03 koda WIP for an objc ammomenu implementation
2010-09-26 koda finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
2010-09-04 koda headers ftw, also right project file Hedgewars-iOS-1.0
2010-08-29 koda added a smaller version of forts, fixed a couple of regressions
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-13 koda reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
2010-08-01 koda halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
2010-07-31 koda fix panning when zoomed (finally)
2010-07-24 koda tap to play piano notes, fix for audio and pause glitch
2010-07-20 koda i can haz panning
2010-07-18 koda switching hogs now works
2010-07-18 koda add a timer selection for grenades
2010-07-17 koda aim now starts slow and then moves faster
2010-07-17 koda some further chat polishing
2010-07-11 koda use a button instead of label and simplify a lot touch interaction
2010-07-11 koda implement the check on the type of ammo requiring a second tap to confirm
2010-07-10 koda improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
2010-07-07 koda fix the multitouch shooting and moving
2010-06-26 koda moar zoom, fixed fort mode, other glitches
2010-06-23 koda i <3 mercurial
2010-06-23 koda expand -t 4 on .m as well
less more (0) tip