2010-03-28 CMake:
smxx [Sun, 28 Mar 2010 11:34:06 +0000] rev 3134
CMake: * Run FindLua every time, even if LUA_LIBRARY is already set
2010-03-28 prg's maze generator
nemo [Sun, 28 Mar 2010 02:49:39 +0000] rev 3133
prg's maze generator
2010-03-28 Add background color to translucent png to avoid gray borders when zooming
palewolf [Sun, 28 Mar 2010 00:46:34 +0000] rev 3132
Add background color to translucent png to avoid gray borders when zooming
2010-03-28 Updated spanish locale
palewolf [Sun, 28 Mar 2010 00:45:56 +0000] rev 3131
Updated spanish locale
2010-03-27 Themes:
smxx [Sat, 27 Mar 2010 22:37:39 +0000] rev 3130
Themes: * Updated all very small skyL/skyR textures to power of two dimensions to avoid artifacts
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 22:25:18 +0000] rev 3129
Engine: * Added tiny overlapping to repeated background textures to reduce "gaps" between them
2010-03-27 Sometimes you should just check to see if syntax highlighting is kicking in ...
smxx [Sat, 27 Mar 2010 22:10:33 +0000] rev 3128
Sometimes you should just check to see if syntax highlighting is kicking in ...
2010-03-27 CMake
smxx [Sat, 27 Mar 2010 21:04:38 +0000] rev 3127
CMake * I must not eat melon bombs * I must not eat melon bombs
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 21:03:29 +0000] rev 3126
Engine: * Reverted drill rocket sound for now (sound bugs on some sound cards?)
2010-03-27 CMake:
smxx [Sat, 27 Mar 2010 21:02:41 +0000] rev 3125
CMake: * Check for missing Lua library
2010-03-27 General:
smxx [Sat, 27 Mar 2010 20:55:55 +0000] rev 3124
General: * Added missing sounds
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 20:51:53 +0000] rev 3123
Engine: * Added sounds for Birdy (eggs breaking still missing) * Added random coughs/moans to poisoned hogs * Fixed one frame flickers when using fade in/out * Fixed fade in/out while using zoom Frontend: * Added chat context menu icons Themes: * Updated Underwater's horizon
2010-03-27 hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
koda [Sat, 27 Mar 2010 17:45:51 +0000] rev 3122
hide the background gl context that remains active (might be worth freeing ithide the background gl context that remains active (might be worth freeing it))
2010-03-27 Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
nemo [Sat, 27 Mar 2010 17:45:26 +0000] rev 3121
Restore this for now until I figure out why ShowCrosshair is being cleared on last rope
2010-03-27 Fix mortar grey border
palewolf [Sat, 27 Mar 2010 17:40:42 +0000] rev 3120
Fix mortar grey border
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 17:32:46 +0000] rev 3119
Engine: * Updated engine to use voice packs' Melon.ogg * Added new drill rocket sound
2010-03-27 New impact sounds for HHG
nemo [Sat, 27 Mar 2010 17:32:04 +0000] rev 3118
New impact sounds for HHG
2010-03-27 complete previous commit (which broken my local copy as well)
koda [Sat, 27 Mar 2010 17:31:01 +0000] rev 3117
complete previous commit (which broken my local copy as well)
2010-03-27 branch ipad/iphone files to keep compatibility between versions
koda [Sat, 27 Mar 2010 17:27:15 +0000] rev 3116
branch ipad/iphone files to keep compatibility between versions
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 17:22:33 +0000] rev 3115
Engine: * Updated Birdy's eggs and added egg shell fragments (missing sound)
2010-03-27 Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
nemo [Sat, 27 Mar 2010 17:03:27 +0000] rev 3114
Tidier way to handle crosshair drawing. show/hide based on CurAmmoGear for alt attack weps
2010-03-27 * port fadeout to opengles
koda [Sat, 27 Mar 2010 16:57:18 +0000] rev 3113
* port fadeout to opengles * better notification mechanism * add a confirmation message before ending game * new structure for custom settings (splitview)
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 15:48:59 +0000] rev 3112
Engine: * Added visible poison effect * Updated homing bee in hand animation
2010-03-27 Keep crosshair active when using rope, regardless of alt wep
nemo [Sat, 27 Mar 2010 15:41:21 +0000] rev 3111
Keep crosshair active when using rope, regardless of alt wep
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 14:57:41 +0000] rev 3110
Engine: * Fixed new animations/sprites for homing bee
2010-03-27 Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
nemo [Sat, 27 Mar 2010 14:55:59 +0000] rev 3109
Reduce turns to -1 to allow processing health machine on first turn. Needs testing with Sudden Death set to 0
2010-03-27 4 new hats, 2 reserved
nemo [Sat, 27 Mar 2010 14:49:04 +0000] rev 3108
4 new hats, 2 reserved
2010-03-27 Engine:
smxx [Sat, 27 Mar 2010 14:03:30 +0000] rev 3107
Engine: * Added possibility to fade the screen in/out using black or white * Added flash effect to screenshot key * Added fade in for round start * Added fade out for round end * Goal display now ignores first tick. So long loading times no longer "eat" their visibility time.
2010-03-27 CMake:
smxx [Sat, 27 Mar 2010 12:05:01 +0000] rev 3106
CMake: * Fixed last commit
2010-03-27 CMake:
smxx [Sat, 27 Mar 2010 12:01:40 +0000] rev 3105
CMake: * Truncate revision number (version_suffix) to numbers only (some versions of svn seem to add other strings)
2010-03-27 - Bee sprites for target and HH hand
palewolf [Sat, 27 Mar 2010 11:59:03 +0000] rev 3104
- Bee sprites for target and HH hand
2010-03-27 Forgotten sprite
mbait [Sat, 27 Mar 2010 11:53:37 +0000] rev 3103
Forgotten sprite
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