oops. forgot the graphic
minor position tweaks. hopefully checking array bounds correctly
Make client quit on send exception (was commented due to another approach in handling connection lost)
Force RNF in AnswerClients too, in order to prevent lazyness in actions (most probably it's redundant to do that, still I do)
damn. it.
removing all " " in filenames under share and replacing "_" with " " in missions
disable fix for
issue #24 in order to fix issue 123, as suggested by koda
added MapHasBorder function for lua and finnished Random Weapons gameplay, might still change though