hedgewars/uGears.pas
2013-03-04 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
2013-02-27 nemo merge w/ default icegun
2013-02-25 nemo workaround for frequent AllHH active call in hedgehog step icegun
2013-02-25 nemo More fiddling w/ sliding icegun
2013-02-25 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
2013-02-23 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
2013-02-10 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
2013-01-26 koda update branch webgl
2013-01-23 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
2013-01-02 koda also have uTouch follow the new NewTurn policy
2013-01-01 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-12-01 deepdog GCI2012: Remove Structure Weapon Code
2012-11-27 unc0rr Remove limit on hedgehogs number
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-21 koda updated branch webgl
2012-11-15 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-11 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
2012-11-08 nemo objects too
2012-11-07 nemo LongInt Land width/height, mouse coords
2012-11-06 unc0rr Spam log with checksums
2012-10-29 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
2012-10-28 koda cleanup in initEverything and freeEverything
2012-10-23 nemo Flag script parsecommands to avoid echoing to net
2012-10-18 nemo damn nots
2012-10-16 nemo skip all dx/dy mod if Power is 0
2012-10-15 nemo Also shove using shotgun, switch off hat when not active hog
2012-10-14 nemo First pass at cleaver.
2012-10-09 nemo Knife is still broken, but so koda can fix it...
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