Tue, 06 Aug 2019 19:00:51 +0200 |
Wuzzy |
Remember maximized state of game window
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Tue, 07 May 2019 14:17:09 +0200 |
Wuzzy |
Precise + camera movement keys = move camera at slower
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Tue, 30 Apr 2019 17:00:23 +0200 |
Wuzzy |
Fix Pas2C failing to include SysUtils
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Thu, 18 Apr 2019 19:44:25 +0200 |
Wuzzy |
Refactor mouse movement handling
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Mon, 08 Apr 2019 03:15:34 +0200 |
Wuzzy |
Fix map preview not matching actual map
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Thu, 17 Jan 2019 22:48:14 +0100 |
Wuzzy |
Initialize newGameTicks/newRealTicks
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Wed, 16 Jan 2019 00:37:26 +0100 |
Wuzzy |
Make game engine load the user's locale correctly (bug 688)
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Wed, 16 Jan 2019 00:01:29 +0100 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Thu, 13 Dec 2018 11:03:15 -0500 |
nemo |
Backed out changeset 1ffa8bfc5c58
0.9.25
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Thu, 13 Dec 2018 10:49:30 -0500 |
nemo |
Disable screenshoting in pas2c due to unimplemented function. bug #719
0.9.25
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Wed, 05 Dec 2018 09:50:25 -0500 |
nemo |
Add log note just in case pas2c does anything odd.
0.9.25
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Mon, 12 Nov 2018 20:30:06 +0300 |
alfadur |
make engine windows checks work for 64bit builds
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Tue, 02 Oct 2018 21:26:25 +0200 |
Wuzzy |
IFNDEF custom exception handlung away in pas2c builds
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Wed, 01 Aug 2018 21:30:33 +0200 |
Wuzzy |
Load default clan colors from settings file
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Mon, 16 Jul 2018 04:50:23 +0200 |
Wuzzy |
When hwengine crashes w/ error 217, write backtrace in log, too
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Sun, 15 Jul 2018 19:49:31 +0200 |
Wuzzy |
Fix hwengine --help returning with exit code 51
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Tue, 20 Feb 2018 19:07:32 +0100 |
Wuzzy |
VideoRec: Fix many effects not being recorded
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Sun, 07 Jan 2018 01:21:42 +0100 |
unc0rr |
- ResizeWindow function to pass engine new window size
qmlfrontend
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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Mon, 25 Dec 2017 00:58:47 +0100 |
unc0rr |
Preview rendering seems to work now
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Sun, 12 Nov 2017 17:41:01 +0100 |
Wuzzy |
Backed out changeset 575c0de98505
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Wed, 01 Nov 2017 22:49:54 -0400 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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Mon, 30 Oct 2017 19:18:53 +0100 |
Wuzzy |
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
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Sat, 28 Oct 2017 17:48:54 +0200 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 06 Oct 2017 14:45:22 +0200 |
alfadur |
(Hopefully) fix game camera being shifted on Windows 10
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