Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
|
file |
diff |
annotate
|
Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
|
file |
diff |
annotate
|
Sun, 19 Apr 2009 13:36:51 +0000 |
unc0rr |
Patch by koda:
|
file |
diff |
annotate
|
Fri, 17 Apr 2009 17:02:24 +0000 |
unc0rr |
Don't crash engine after round in reduced quality mode
|
file |
diff |
annotate
|
Mon, 23 Mar 2009 21:09:34 +0000 |
unc0rr |
patch by koda:
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 21:03:59 +0000 |
unc0rr |
Save much CPU time by initializing vertex arrays in texture creation function
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
|
file |
diff |
annotate
|
Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
|
file |
diff |
annotate
|
Mon, 16 Mar 2009 14:43:15 +0000 |
unc0rr |
Don't use GLU
|
file |
diff |
annotate
|
Sun, 15 Mar 2009 17:47:06 +0000 |
unc0rr |
More game options by nemo
|
file |
diff |
annotate
|
Thu, 12 Mar 2009 20:29:01 +0000 |
unc0rr |
Add an ability to run engine without IPC connection.
|
file |
diff |
annotate
|
Thu, 05 Mar 2009 14:54:02 +0000 |
unc0rr |
nemo:
|
file |
diff |
annotate
|
Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
|
file |
diff |
annotate
|
Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
|
file |
diff |
annotate
|
Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
|
file |
diff |
annotate
|