hedgewars/uVisualGearsList.pas
Tue, 22 Jan 2019 07:12:02 +0100 Wuzzy vgtHealthTag now supports setting FrameTicks <> 0 to disable automatic water handling
Mon, 14 Jan 2019 00:34:56 +0100 Wuzzy Reverse order of visual gears linked list
Mon, 14 Jan 2019 03:52:09 +0100 Wuzzy Remove a bunch of dead out-commented code
Tue, 21 Aug 2018 15:11:28 -0400 nemo only-stats should never create visual gears. and lua should never rely on visual gears being created. critical is just to help ensure ones important to gameplay don't get lost in fast-forward 0.9.24
Sat, 28 Jul 2018 12:58:12 -0400 nemo merge of 0.9.24 - hopefully correctly this time
Tue, 24 Jul 2018 20:07:58 +0200 Wuzzy Limit max droplet count to 50 (fix for 0.9.24 branch only) 0.9.24
Tue, 17 Apr 2018 15:21:52 -0400 nemo minor simplification of conditions for not spawning a visual gear - also allows lua to spawn clouds critically or non-critically. We probably shouldn't even exempt clouds from this, and just spawn them once synced, but, eh, probably isn't a significant hit since sheepluva made the motion more efficient.
Tue, 20 Feb 2018 19:07:32 +0100 Wuzzy VideoRec: Fix many effects not being recorded
Sun, 11 Dec 2016 18:00:10 -0500 nemo requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
Tue, 15 Nov 2016 00:42:44 +0100 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Sat, 01 Oct 2016 22:48:00 +0200 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
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