hedgewars/uLandObjects.pas
Fri, 23 Aug 2019 21:12:56 +0300 alfadur reduce casting
Fri, 23 Aug 2019 21:04:40 +0300 alfadur digest with byte arrays
Mon, 19 Aug 2019 21:17:18 +0300 alfadur only digest masks for masked land object
Mon, 19 Aug 2019 18:59:24 +0300 alfadur remove per line digest logging
Mon, 19 Aug 2019 11:41:59 -0400 nemo make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
Mon, 19 Aug 2019 18:06:46 +0300 alfadur alpha digest test
Sat, 15 Jun 2019 18:15:32 +0200 Wuzzy Fix sprays being biased to the left on huge maps
Sat, 15 Jun 2019 03:27:06 +0200 Wuzzy Restrict object placement between leftX and rightX
Sun, 02 Jun 2019 22:40:39 +0300 alfadur fix land object placement
Wed, 22 May 2019 23:53:00 +0300 alfadur disallow zero rope step
Tue, 21 May 2019 23:04:50 +0300 alfadur add rope layers
Fri, 17 May 2019 01:32:51 +0300 alfadur fix anchors
Tue, 14 May 2019 23:25:49 +0300 alfadur blend land into land objects
Tue, 14 May 2019 21:36:50 +0300 alfadur make rope styleable
Fri, 23 Nov 2018 15:54:23 -0500 nemo overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
Thu, 04 Oct 2018 19:12:09 +0200 Wuzzy Fix another pas2c hiccup in uLandObjects
Tue, 17 Jul 2018 21:17:33 +0200 Wuzzy Clarify/rewrite a few OutError messages
Thu, 12 Jul 2018 14:41:24 +0200 Wuzzy Send proper failure error message when image loading has failed
Thu, 24 May 2018 15:23:48 +0200 Wuzzy Remove unused variable in uLandObjects
Tue, 22 May 2018 17:53:53 -0400 alfadur Checksum girders and masks too
Wed, 16 May 2018 18:37:17 -0400 alfadur new theme object features
Wed, 07 Feb 2018 07:38:37 +0100 Wuzzy Add theme fallback music settings
Thu, 23 Nov 2017 16:02:29 -0500 nemo hate SDL blit...
Tue, 24 Oct 2017 18:55:19 -0400 nemo w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 nemo use pitch for surfaces, land_width x2 since 16 bit
Wed, 18 Oct 2017 20:33:20 -0400 nemo extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Fri, 29 Sep 2017 22:33:15 +0200 sheepluva don't use colorkey for land spray
Fri, 29 Sep 2017 22:09:11 +0200 sheepluva rename ifTransparent to ifColorKey
Sat, 08 Apr 2017 17:21:22 +0200 KoBeWi Fix bad water flow animation
Sat, 08 Apr 2017 17:17:28 +0200 KoBeWi Water can now be animated
Thu, 06 Apr 2017 05:54:45 +0200 Wuzzy Allow to place theme objects on water
Mon, 28 Nov 2016 13:46:25 -0500 nemo add alpha for sd-tint, since CopherNeue thinks the textures might need fading
Wed, 16 Nov 2016 12:26:26 -0500 nemo Make sd-tint a theme variable so cophernue can tweak his sky tinting
Sat, 15 Oct 2016 13:28:13 +0200 sheepluva rename variables for better code-readability and fix indentation
Sat, 15 Oct 2016 13:10:16 +0200 KoBeWi support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
Sun, 15 May 2016 23:59:24 +0200 sheepluva implement Trim() in uUtils
Sun, 15 May 2016 13:18:34 +0200 sheepluva always include uUtils _after_ SysUtils
Tue, 09 Feb 2016 14:40:06 +0300 unC0Rr Fix possible crashes/hangs due to recent changes
Sun, 31 Jan 2016 16:07:14 +0300 unc0rr Bye-bye TryDo
Sun, 10 Jan 2016 00:45:13 +0300 unc0rr SDLTry doesn't halt engine no more
Tue, 10 Nov 2015 20:43:13 +0100 sheepluva merge default sdl2transition
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 13 Jul 2015 11:01:01 +0200 sheepluva don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
Mon, 11 May 2015 19:58:54 +0300 unc0rr - Take girder height into account (fix issue #908)
Tue, 31 Mar 2015 03:41:36 +0200 sheepluva small pixel jizz tweak
Tue, 31 Mar 2015 02:30:29 +0200 sheepluva alternative explosion border smoothing
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Tue, 11 Nov 2014 23:57:46 +0300 unc0rr Fix some stuff from coverity
Wed, 18 Jun 2014 15:42:01 +0200 sheepluva tweak/refactor how water is drawn
Mon, 09 Jun 2014 20:45:02 +0200 sheepluva load the girder.png of a theme a maximum of 1 times (minimum of 0), instead of once per generated bridge
Tue, 03 Jun 2014 11:09:18 -0400 nemo theme configurable sudden death music. untested
Wed, 12 Feb 2014 00:50:15 +0400 unc0rr - pas2c recognizes typecasts in initialization expressions
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Tue, 17 Dec 2013 00:02:52 +0400 unc0rr merge default here sdl2transition
Tue, 10 Dec 2013 22:09:57 +0400 unc0rr Better diagnostic message when failing to load theme.cfg
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Thu, 28 Nov 2013 21:13:49 -0500 nemo Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
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