2011-03-01 |
koda |
Happy 2011 :)
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-05 |
sheepluva |
initialize pointers properly with nil
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2011-02-05 |
koda |
cleaning up how chat is handled on idevices
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2011-02-02 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
merge 0.9.15 once again
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-28 |
sheepluva |
procedure for loading hats
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2011-01-17 |
koda |
code cleanup
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2011-01-22 |
koda |
fixes for maps and quality = 0
0.9.15
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2010-12-29 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
koda |
damn. it.
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2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-12-27 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-11 |
nemo |
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
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2010-11-09 |
nemo |
restore circle
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-12 |
koda |
minor stuff
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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2010-10-09 |
koda |
merge
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2010-10-08 |
unc0rr |
Some optimizations
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2010-10-09 |
koda |
made the new menu toggable
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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2010-09-26 |
koda |
enable Lua for iOS (hooks for frontend to be done)
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2010-09-22 |
koda |
captions are scaled down when they're bigger than screen
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2010-09-22 |
koda |
compilation bugfix and scaling down textures when bigger than screen
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2010-09-19 |
koda |
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
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2010-09-17 |
koda |
added forgotten images, removed support for CJK fonts (saving 13 MB)
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2010-09-14 |
smaxx |
Engine:
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2010-09-12 |
nemo |
Adjust to reduced ammo menu dimensions.
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2010-09-01 |
smaxx |
Engine:
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2010-08-26 |
smaxx |
Engine:
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2010-08-26 |
tiyuri |
Fixes memory leak -Burp
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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