unc0rr [Tue, 14 Oct 2008 14:33:54 +0000] rev 1352
Add more support for handling disconnects while playing (not fully tested)
unc0rr [Mon, 13 Oct 2008 19:04:27 +0000] rev 1351
Add partial implementation of handling disconnects while playing via network
unc0rr [Mon, 13 Oct 2008 18:37:59 +0000] rev 1350
- Reverse the order of client list
- Add 'game in progress' room state to implement support of in-game disconnects notification
unc0rr [Mon, 13 Oct 2008 14:52:29 +0000] rev 1349
- Add forgotten PirateFlag map to list of installed maps
- Add each preview.png to installation
unc0rr [Mon, 13 Oct 2008 14:51:31 +0000] rev 1348
- Remove deprecated stuff
- Add a preview to each map, so switching is now 100 times faster
unc0rr [Mon, 13 Oct 2008 14:44:15 +0000] rev 1347
- Set focus to dead hedgehog
- Switch from rooms list page to net page when disconnected from server
unc0rr [Mon, 13 Oct 2008 12:58:44 +0000] rev 1346
Make messages be more debug-friendly
unc0rr [Sun, 12 Oct 2008 17:04:07 +0000] rev 1345
Server erases teams list after round finish, so everything should be okay now
unc0rr [Sun, 12 Oct 2008 16:45:13 +0000] rev 1344
Clients send roundfinished message to server when the round is over
unc0rr [Sun, 12 Oct 2008 16:31:23 +0000] rev 1343
Fix water rising too fast
unc0rr [Fri, 10 Oct 2008 13:19:05 +0000] rev 1342
Rename function
unc0rr [Fri, 10 Oct 2008 13:18:45 +0000] rev 1341
Allow --port=PORT command-line parameter to specify the port to listen on
unc0rr [Thu, 09 Oct 2008 21:00:42 +0000] rev 1340
Flush CONNECTED message, so client hasn't to wait for it on connect
unc0rr [Thu, 09 Oct 2008 20:36:53 +0000] rev 1339
Fix the bug
unc0rr [Thu, 09 Oct 2008 17:28:22 +0000] rev 1338
Stub to run network game