Thu, 23 May 2019 20:37:41 +0300 |
alfadur |
improve rope rendering
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Wed, 06 Mar 2019 12:13:29 -0500 |
nemo |
remove one of the 2 tint inlines
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 11 Sep 2018 21:16:27 +0200 |
unc0rr |
Make rendering work
qmlfrontend
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Mon, 30 Jul 2018 13:20:01 +0200 |
Wuzzy |
Fix freeze ray not working through wrap world edge; add DrawLineWrapped
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Wed, 18 Jul 2018 01:35:59 +0200 |
Wuzzy |
Switch from http:// to https:// URLs where possible
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Tue, 17 Jul 2018 14:20:58 +0200 |
Wuzzy |
Add proper exit codes when halt-ing hwengine due to error
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sun, 07 Jan 2018 19:01:06 +0100 |
sheepluva |
fix crosshair rendering in GL2 mode
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Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
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Sat, 06 Jan 2018 03:05:14 +0100 |
sheepluva |
fix issues and my past sins with GL2
qmlfrontend
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Fri, 05 Jan 2018 21:44:00 +0100 |
unc0rr |
Fix missing includes for GL2 build
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Tue, 18 Apr 2017 22:27:25 +0200 |
KoBeWi |
Change water speed range for better precision
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Tue, 18 Apr 2017 22:19:19 +0200 |
KoBeWi |
Fix broken sprites on animated water edges
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Sat, 08 Apr 2017 17:21:22 +0200 |
KoBeWi |
Fix bad water flow animation
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Sat, 08 Apr 2017 17:17:28 +0200 |
KoBeWi |
Water can now be animated
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Sun, 15 Jan 2017 12:50:27 -0500 |
alfadur |
code changes to make the new bat animation work
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sun, 15 May 2016 23:59:24 +0200 |
sheepluva |
implement Trim() in uUtils
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Sun, 15 May 2016 23:11:14 +0200 |
sheepluva |
drop SysUtils inclusion from 5 files where it is not needed anymore
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Tue, 03 May 2016 20:18:25 +0300 |
unc0rr |
ansistring, not Ansistring
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Tue, 03 May 2016 19:17:30 +0300 |
unc0rr |
I heard we switched to physfs
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Mon, 02 May 2016 23:03:42 -0400 |
koda |
Avoid using an undeclared variable
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Sat, 14 Nov 2015 03:22:20 +0100 |
koda |
Drop all GLUT references
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 11 Sep 2015 21:42:55 +0200 |
sheepluva |
merge
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Fri, 11 Sep 2015 21:41:35 +0200 |
sheepluva |
simplify code
ios-revival
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Fri, 11 Sep 2015 01:05:02 +0200 |
antonc27 |
- ifdef for IPHONEOS in glLoadExtension
ios-revival
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Sat, 08 Aug 2015 21:42:41 +0200 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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Sat, 08 Aug 2015 21:37:19 +0200 |
antonc27 |
- Fix for compiling 'uRender.pas'
ios-revival
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
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Fri, 22 May 2015 13:39:12 -0400 |
nemo |
don't decrement 0 timer for air mines...
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Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
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Tue, 24 Mar 2015 21:18:05 +0100 |
sheepluva |
still messing with rendering
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Tue, 24 Mar 2015 19:25:03 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 16:52:35 +0100 |
sheepluva |
rendering tweaks cont.
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Tue, 24 Mar 2015 12:48:55 +0100 |
sheepluva |
rendering tweaks/cleanup cont.
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Sat, 07 Feb 2015 23:26:14 +0300 |
unc0rr |
merge with default
qmlfrontend
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Thu, 09 Jul 2015 13:27:56 -0400 |
nemo |
Fix build w/o S3D and video recording. untested.
0.9.21
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Tue, 30 Dec 2014 15:56:09 +0100 |
Gianfranco Costamagna |
Fix arm* build failures
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 23 Nov 2014 02:15:57 +0100 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Fri, 14 Nov 2014 17:00:47 +0300 |
unC0Rr |
Fix warnings given by 32-bit fpc
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Thu, 02 Oct 2014 18:04:14 +0200 |
sheepluva |
another small rendering tweak/fix
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Thu, 02 Oct 2014 13:44:54 +0200 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
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Thu, 02 Oct 2014 13:18:58 +0200 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
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Sat, 13 Sep 2014 00:27:10 +0400 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
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Sun, 06 Jul 2014 19:20:43 +0200 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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Sat, 05 Jul 2014 20:15:56 +0200 |
sheepluva |
WIP: weSea tweaks, functional and visual
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Thu, 19 Jun 2014 00:23:03 +0200 |
sheepluva |
fix search&replace whoopsy
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Thu, 19 Jun 2014 00:09:03 +0200 |
sheepluva |
cleanup and lol
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Wed, 18 Jun 2014 23:57:51 +0200 |
sheepluva |
move DrawWaves to uRender
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Wed, 18 Jun 2014 17:23:43 +0200 |
sheepluva |
more tweaking
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Wed, 18 Jun 2014 17:06:40 +0200 |
sheepluva |
reuse buffers
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Wed, 18 Jun 2014 16:34:36 +0200 |
sheepluva |
render tweaks
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Wed, 18 Jun 2014 15:42:01 +0200 |
sheepluva |
tweak/refactor how water is drawn
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Wed, 18 Jun 2014 01:37:28 +0200 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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Tue, 17 Jun 2014 15:18:07 +0200 |
sheepluva |
little visual tweak to weSea rendering
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Mon, 16 Jun 2014 02:23:37 +0200 |
sheepluva |
various tweaks
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Sun, 15 Jun 2014 23:48:06 +0200 |
sheepluva |
tweak engine segfault capabilities
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Sun, 15 Jun 2014 13:42:34 +0200 |
sheepluva |
fix videorec build
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Sat, 14 Jun 2014 00:56:11 +0200 |
sheepluva |
some rendering tweaks
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Wed, 11 Jun 2014 12:55:24 +0200 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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Tue, 10 Jun 2014 23:21:22 +0200 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Wed, 04 Jun 2014 19:39:54 +0200 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:53:15 +0100 |
koda |
merge
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Sun, 19 Jan 2014 16:35:06 +0100 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sat, 14 Dec 2013 01:00:26 +0400 |
unc0rr |
This seems to be enough to fix the bug with sprGirder rendered in stripe
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Fri, 01 Nov 2013 23:50:13 +0400 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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Sat, 19 Oct 2013 15:59:47 -0400 |
nemo |
differentiate borders a bit
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Wed, 19 Jun 2013 00:52:21 +0400 |
unc0rr |
engine links
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 02 Apr 2013 21:00:57 +0200 |
koda |
update webgl branch
webgl
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Sun, 03 Mar 2013 19:32:48 +0200 |
Urbertar |
Fix DrawLine bug
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Sun, 24 Feb 2013 21:44:40 -0500 |
nemo |
Messing around w/ Freezer
icegun
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Tue, 10 Jul 2012 16:38:50 +0200 |
Wolfgang Steffens |
Debug commit
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Tue, 10 Jul 2012 11:08:35 +0200 |
Wolfgang Steffens |
Added auto cropping to atlasing
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Tue, 05 Jun 2012 22:37:36 +0200 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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Thu, 16 Feb 2012 16:16:59 +0100 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Fri, 11 Nov 2011 14:05:39 -0500 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
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Thu, 10 Nov 2011 21:11:57 -0500 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
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Thu, 10 Nov 2011 17:37:24 -0500 |
nemo |
unsquash the rescaled clouds
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Mon, 15 Aug 2011 00:23:32 +0200 |
koda |
smaller code cleanup
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Sun, 14 Aug 2011 13:45:37 -0400 |
nemo |
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
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Sun, 14 Aug 2011 20:53:52 +0400 |
unc0rr |
Use local scope global var instead
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Sun, 24 Jul 2011 00:25:35 -0400 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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