hedgewars/uVariables.pas
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Sat, 12 Jan 2013 18:37:10 -0500 nemo Prevent camera from moving with auto camera disabled when remote teams are targetting
Fri, 04 Jan 2013 03:13:21 +0100 koda have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
Thu, 03 Jan 2013 15:59:30 +0200 vitiv Separated fullscreen and windowed hwengine resolution parameters.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 17 Dec 2012 00:43:52 +0100 koda bye bye cBits
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Thu, 29 Nov 2012 23:23:19 -0500 Joe Doyle (Ginto8) Move global variables to units that use them
Thu, 29 Nov 2012 23:13:06 -0500 Joe Doyle (Ginto8) Remove unused global variables
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Sun, 18 Nov 2012 01:00:26 +0400 unc0rr Merge physfslayer branch into default. Have fun!
Sun, 11 Nov 2012 17:58:36 +0100 koda finally hwengine in c links without errors webgl
Wed, 14 Nov 2012 22:27:05 -0500 nemo make stats-only mode work headless. also skip a few things to save time/memory.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Sun, 11 Nov 2012 15:14:18 +0100 koda merge with latest default webgl
Sun, 11 Nov 2012 08:45:51 -0500 nemo fix demo playback
Thu, 08 Nov 2012 15:54:11 -0500 nemo this wasn't needed IMO
Wed, 07 Nov 2012 18:46:00 -0500 nemo oups
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Tue, 06 Nov 2012 11:01:18 -0500 nemo This should ensure zsm doesn't screw up locale, hopefully.
Tue, 06 Nov 2012 08:38:37 -0500 nemo Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
Wed, 07 Nov 2012 14:41:35 +0000 koda parentheses for everyone webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem. 0.9.18
Tue, 30 Oct 2012 02:22:54 +0100 koda another stake at variable pre-initialisation - we lost preview logging in the course
Sun, 28 Oct 2012 03:48:37 +0100 koda * fix initialisation, preload values and then read args
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