hedgewars/uPhysFSLayer.pas
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Tue, 18 Dec 2012 03:07:45 +0100 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
Sun, 09 Dec 2012 18:00:01 +0100 koda cmake verbosity/documentation/cleanup/formatting
Thu, 29 Nov 2012 14:47:36 -0500 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
Fri, 23 Nov 2012 13:08:50 +0400 unc0rr Bring ansistrings back
Sat, 24 Nov 2012 04:27:31 +0100 koda ok at least pas2c now parses allnots....... webgl
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Tue, 20 Nov 2012 21:55:51 +0100 koda fix physfs on osx, now all platforms should be happy
Tue, 20 Nov 2012 23:09:17 +0400 unc0rr Fix build
Tue, 20 Nov 2012 18:33:09 +0100 koda physfs compilation on windows
Mon, 19 Nov 2012 17:41:09 +0400 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
Mon, 19 Nov 2012 00:49:24 +0100 koda linking phsyfs on osx
Sun, 18 Nov 2012 19:33:15 +0100 Xeli allow the engine to use physfs on android too
Sun, 18 Nov 2012 00:37:23 +0400 unc0rr Mount .hwt files found in Data folder physfslayer
Sat, 17 Nov 2012 22:07:17 +0400 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
Sat, 17 Nov 2012 00:01:06 +0400 unc0rr Implement reader in C ffs physfslayer
Fri, 16 Nov 2012 00:46:33 +0400 unc0rr Script loading via physfs which doesn't work: physfslayer
Wed, 14 Nov 2012 23:27:33 +0400 unc0rr Engine loads fine with basic config physfslayer
Wed, 14 Nov 2012 22:45:36 +0400 unc0rr Get rid of Pathz and UserPathz physfslayer
Wed, 14 Nov 2012 00:41:29 +0400 unc0rr - Add physfsrwops library physfslayer
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Mon, 05 Nov 2012 23:03:32 +0400 unc0rr Start work on physfs support in engine physfslayer
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