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hedgewars/uGearsHandlersRope.pas
Fri, 03 Nov 2017 02:23:41 +0100
Wuzzy
Backed out changeset 28210d2a9a36 (fixes bug 553)
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Fri, 13 Oct 2017 17:09:45 +0200
Wuzzy
Don't switch back to rope/chute/jetpack if selected ammo is not ammoprop_AltUse
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Wed, 11 Oct 2017 23:41:25 +0200
Wuzzy
Rope: Keep rope selected if sliding on ground and secondary weapon selected
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Wed, 11 Oct 2017 23:01:07 +0200
Wuzzy
Keep rope/jetpack/parachute selected when destroyed and having secondary ammo selected
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Thu, 05 Oct 2017 02:54:17 +0200
Wuzzy
Destroy rope when attempting to shoot it through wrap / bouncy world edge
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Sat, 21 May 2016 15:23:08 -0400
nemo
Change this back to allowing hooking rope to hogs again, 'cause, well, rage...
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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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