Wed, 01 Nov 2017 22:49:54 -0400 |
nemo |
initialise previousGameState to something valid and not gsSuspend
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Mon, 30 Oct 2017 19:18:53 +0100 |
Wuzzy |
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
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Sat, 28 Oct 2017 17:48:54 +0200 |
Wuzzy |
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 06 Oct 2017 14:45:22 +0200 |
alfadur |
(Hopefully) fix game camera being shifted on Windows 10
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Sat, 30 Sep 2017 21:54:47 +0200 |
sheepluva |
fix some fpc hints
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Tue, 12 Sep 2017 08:35:13 -0400 |
nemo |
this probably isn't helpful
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Tue, 12 Sep 2017 08:32:01 -0400 |
nemo |
This should be ok right?
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Sun, 09 Jul 2017 00:30:17 +0200 |
sheepluva |
fix issue 199: video recording crashed when trying to freeEverything twice
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Sat, 08 Apr 2017 05:04:18 +0200 |
Wuzzy |
Load screen: Move “LOADING” from image into text box
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Sat, 01 Oct 2016 19:06:12 +0200 |
sheepluva |
fix issue 110
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Fri, 15 Jul 2016 22:39:07 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 21 Jun 2016 22:03:09 +0200 |
sheepluva |
remove experimental in-game credits code
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Tue, 21 Jun 2016 15:37:08 -0400 |
nemo |
no.
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Tue, 17 May 2016 23:29:49 +0300 |
unc0rr |
Merge default
qmlfrontend
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Tue, 17 May 2016 23:18:08 +0300 |
unc0rr |
- Add state to engine callback for it to know what engine is sending
qmlfrontend
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Fri, 29 Apr 2016 19:01:52 +0200 |
sheepluva |
show credits only briefly
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Fri, 29 Apr 2016 13:12:26 +0200 |
sheepluva |
music credits etc.
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Fri, 29 Apr 2016 12:26:13 +0200 |
sheepluva |
do not show credits in stats-only mode
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Fri, 29 Apr 2016 12:11:19 +0200 |
sheepluva |
move function
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Fri, 29 Apr 2016 00:56:04 +0200 |
sheepluva |
some initial credits-display implementation
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Mon, 25 Apr 2016 22:10:06 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sat, 23 Apr 2016 17:03:38 -0400 |
frd |
pas2c converts exit to return, so change RunEngine signature
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Sat, 02 Apr 2016 23:32:57 +0300 |
unc0rr |
- Init physfs before creating debug log
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Tue, 29 Mar 2016 22:09:13 +0300 |
unc0rr |
merge default
qmlfrontend
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Tue, 29 Mar 2016 22:00:34 +0300 |
unc0rr |
Pass paths to initModule of uPhysFSLayer (as in 4be6cd55f1cf from qmlfrontend branch)
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Mon, 14 Mar 2016 22:08:27 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sun, 14 Feb 2016 21:34:01 +0100 |
Anton Malmygin |
Fix for cursor movement problems on touch devices
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Thu, 04 Feb 2016 21:04:08 +0300 |
unc0rr |
Fix a crasher
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Sun, 10 Jan 2016 00:45:13 +0300 |
unc0rr |
SDLTry doesn't halt engine no more
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Tue, 12 Jan 2016 22:36:08 +0100 |
sheepluva |
don't send text input to chat if not in chat-mode.
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Tue, 12 Jan 2016 22:12:16 +0100 |
sheepluva |
finish SDL2-window focus change detection code
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Mon, 11 Jan 2016 22:23:14 +0100 |
sheepluva |
stop screenshot-flash-effects from showing up on consecutive screenshots
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Sun, 10 Jan 2016 17:39:27 +0100 |
sheepluva |
fix/clean-up mousewheel code
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Fri, 01 Jan 2016 19:15:32 +0300 |
unc0rr |
merge default
qmlfrontend
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Thu, 31 Dec 2015 12:47:33 -0500 |
nemo |
Force locations for hogs if even TryHard fails on initial spawn.
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Thu, 03 Dec 2015 23:59:06 +0300 |
unc0rr |
- Accept team and team color from net
qmlfrontend
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Mon, 30 Nov 2015 23:25:18 +0300 |
unc0rr |
- Implement engine runs queue
qmlfrontend
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Wed, 11 Nov 2015 19:25:56 +0100 |
sheepluva |
reenable cursor movement etc.
sdl2transition
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Tue, 10 Nov 2015 20:43:13 +0100 |
sheepluva |
merge default
sdl2transition
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Tue, 10 Nov 2015 17:45:14 +0100 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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Sat, 07 Nov 2015 16:15:27 +0100 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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Fri, 11 Sep 2015 07:39:01 +0200 |
sheepluva |
pas2c doesn't like {$ENDIF} with argument
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Thu, 10 Sep 2015 17:51:49 +0200 |
antonc27 |
- ifdef for CMEM
ios-revival
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Thu, 10 Sep 2015 17:47:01 +0200 |
antonc27 |
- ifdef for engine exit/halt
ios-revival
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Sat, 15 Aug 2015 20:48:13 +0200 |
antonc27 |
- Fix for retrieving 'Maze' preview genration
ios-revival
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Thu, 13 Aug 2015 13:40:12 +0200 |
antonc27 |
- Fix for app crash after ending game
ios-revival
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Thu, 13 Aug 2015 01:33:40 +0200 |
antonc27 |
- Using come for internal memory management
ios-revival
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Sat, 08 Aug 2015 22:45:23 +0200 |
antonc27 |
- Fix for PascalImports and for GenLandPreview
ios-revival
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Thu, 03 Sep 2015 20:59:48 +0300 |
unc0rr |
Merge default
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Tue, 21 Jul 2015 08:41:06 -0400 |
nemo |
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
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Thu, 02 Apr 2015 21:09:56 +0300 |
unc0rr |
- Merge default
qmlfrontend
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Sun, 01 Mar 2015 04:15:11 +0100 |
sheepluva |
selections
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Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Sun, 07 Dec 2014 14:36:28 -0500 |
nemo |
Add that "make screenshots of Land/LandPixels" thing for map creators
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Wed, 03 Dec 2014 18:49:10 +0100 |
sheepluva |
pas2c-whoops
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Wed, 03 Dec 2014 18:32:37 +0100 |
sheepluva |
add warning to logs when tests terminates prematurely
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Wed, 03 Dec 2014 18:18:37 +0100 |
sheepluva |
unexpected return from lua test should not return exit status 0
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 29 Nov 2014 21:29:11 -0500 |
nemo |
Wuzzy's changes to climbhome w/ some tweaks by me
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Sat, 29 Nov 2014 15:30:33 -0500 |
nemo |
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 01 Nov 2014 00:23:22 +0300 |
unc0rr |
- Allow to delete teams from config
qmlfrontend
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Sat, 25 Oct 2014 15:17:02 -0400 |
nemo |
cosmetic disabling of clouds with sea edges and underwater theme
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Sat, 20 Sep 2014 00:56:54 +0400 |
unc0rr |
- Remove --port command
qmlfrontend
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Fri, 19 Sep 2014 14:27:41 +0400 |
unc0rr |
Strip some HWLIBRARY ifdefs
qmlfrontend
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Sun, 15 Jun 2014 00:02:25 +0200 |
sheepluva |
clean up halting a little
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Sat, 14 Jun 2014 15:49:44 +0200 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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Sat, 14 Jun 2014 02:25:49 +0200 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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Tue, 10 Jun 2014 22:35:44 +0200 |
sheepluva |
update viewlimits after screen/window resize
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Tue, 10 Jun 2014 08:47:03 +0200 |
sheepluva |
some minor tweaks and stuff
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Wed, 05 Mar 2014 00:53:08 +0400 |
unc0rr |
Don't call halt()
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Tue, 04 Mar 2014 00:40:23 +0400 |
unc0rr |
Remove game/preview functions split in library mode, just let normal procedure run instead:
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Wed, 26 Feb 2014 23:43:42 +0400 |
unc0rr |
Add alpha channel to preview
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Mon, 24 Feb 2014 13:41:32 -0500 |
nemo |
move the freeModule too, couple of style tweaks
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Sun, 23 Feb 2014 10:06:58 -0500 |
nemo |
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
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Fri, 14 Feb 2014 13:48:14 +0400 |
unc0rr |
In stats-only mode:
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Wed, 12 Feb 2014 23:40:35 +0400 |
unc0rr |
- Remove few PAS2C ifdef's
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 08:09:55 -0500 |
nemo |
Make poison damage possibly variable (might as well since effects is a count). Scripts might find it handy.
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Tue, 14 Jan 2014 22:56:13 +0100 |
sheepluva |
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
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Sat, 04 Jan 2014 23:55:54 +0400 |
unc0rr |
merge default
webgl
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Sun, 10 Nov 2013 14:04:15 +0400 |
unc0rr |
Accept SDL_TEXTINPUT events for chat (why first and only first chat invocation receives event for 't' key?)
sdl2transition
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Sun, 10 Nov 2013 01:45:43 +0400 |
unc0rr |
All I want is to receive some events...
sdl2transition
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Fri, 08 Nov 2013 17:53:02 +0400 |
unc0rr |
- Keyboard bindings seem to work fully
sdl2transition
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Thu, 07 Nov 2013 21:15:36 +0400 |
unc0rr |
Sounds can be heard now
sdl2transition
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Thu, 07 Nov 2013 21:10:17 +0400 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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Thu, 07 Nov 2013 21:06:30 +0400 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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Mon, 28 Oct 2013 17:03:20 +0100 |
koda |
correctly use USE_TOUCH_INTERFACE
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Tue, 15 Oct 2013 01:15:39 +0200 |
koda |
Fix bug 656 by using the right resolution values
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Fri, 11 Oct 2013 17:43:13 +0200 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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Fri, 27 Sep 2013 12:58:21 +0400 |
unc0rr |
- Actually call uTexture.initModule and .freeModule
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Fri, 27 Sep 2013 00:54:18 +0400 |
unc0rr |
- Load default binds from settings.ini
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Sat, 21 Sep 2013 23:54:57 +0400 |
unc0rr |
Finish rework of default binds system. Default binds now work even before first turn.
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Sat, 27 Jul 2013 04:19:14 +0200 |
koda |
update the touch interface to the new SDL2 API
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Sat, 06 Jul 2013 19:29:18 +0200 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Thu, 27 Jun 2013 14:37:03 +0400 |
unc0rr |
Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
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Thu, 27 Jun 2013 14:06:33 +0400 |
unc0rr |
Refactoring: ArgParsers.inc -> ArgParsers.pas
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Sun, 23 Jun 2013 17:11:29 -0400 |
nemo |
Configuration for tag display default
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Tue, 21 May 2013 21:30:42 +0400 |
unc0rr |
Don't accept keyboard/mouse events on startup phase
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Thu, 02 May 2013 23:44:49 +0400 |
unc0rr |
Apparently resetPosition is not needed at all (/pause doesn't call it and works the same)
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Sat, 20 Apr 2013 02:20:15 +0200 |
koda |
update 0.9.19 with dev branch
0.9.19
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Mon, 15 Apr 2013 23:06:06 +0400 |
unc0rr |
Implement issue 308 with '|' as separator
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Thu, 04 Apr 2013 00:32:57 +0200 |
koda |
update branch again
webgl
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Wed, 03 Apr 2013 23:56:59 +0200 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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