hedgewars/uLand.pas
Sun, 06 Nov 2011 13:00:25 -0500 nemo Add missing grayscale conversions
Mon, 31 Oct 2011 14:08:10 -0400 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
Fri, 28 Oct 2011 18:26:17 +0200 koda one dangerous merge hedgeroid
Fri, 07 Oct 2011 23:57:14 -0400 nemo Add landbacktex to a few maps, just to see how it looks.
Tue, 04 Oct 2011 17:13:39 -0400 nemo hm. probably should set both
Sun, 02 Oct 2011 10:36:43 -0400 nemo Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
Fri, 28 Oct 2011 17:41:39 +0200 Xeli Enabled landhash check again hedgeroid
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
Sun, 25 Sep 2011 18:24:01 +0200 Xeli merge hedgeroid
Sat, 24 Sep 2011 22:16:49 +0400 unC0Rr Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Fri, 16 Sep 2011 18:17:16 +0200 Xeli merge hedgeroid
Fri, 09 Sep 2011 18:30:40 -0400 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 05:15:45 +0200 Xeli merge hedgeroid
Sun, 04 Sep 2011 14:05:11 -0400 nemo copy/paste fail
Sun, 04 Sep 2011 13:13:51 -0400 nemo load mask from user path as well
Thu, 01 Sep 2011 17:03:19 +0200 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Wed, 31 Aug 2011 15:50:39 -0400 nemo Add buttons for tag team, bottom border, unbreak smoothing
Wed, 31 Aug 2011 15:06:03 -0400 nemo Let's draw the bottom border thicker, so it is more visible
Wed, 31 Aug 2011 14:47:01 -0400 nemo Add option for a bottom border. Needs testing.
Fri, 26 Aug 2011 20:59:55 -0400 nemo Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Sun, 24 Jul 2011 00:25:35 -0400 nemo Add grayscale option for 3d, helps with colour clashing
Wed, 22 Jun 2011 00:38:31 +0200 Xeli First commit.. hedgeroid
Mon, 20 Jun 2011 20:46:27 -0400 nemo Avoid desyncing on blurry land
Tue, 14 Jun 2011 14:00:29 -0400 nemo add missing user path check
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Thu, 09 Jun 2011 00:00:33 -0400 nemo tweak to avoid specks after damage
Thu, 02 Jun 2011 18:39:35 -0400 nemo oops.
Thu, 02 Jun 2011 18:08:50 -0400 nemo Experiment in making the land less jagg-y
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
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