Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:21:07 +0000 |
mbait |
Feather: sprites was moved to another layer
|
file |
diff |
annotate
|
Sun, 28 Mar 2010 23:10:33 +0000 |
mbait |
Birdy's falling feathers
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:32:04 +0000 |
nemo |
New impact sounds for HHG
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 17:22:33 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Sat, 27 Mar 2010 03:55:12 +0000 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 17:22:52 +0000 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
|
file |
diff |
annotate
|
Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
|
file |
diff |
annotate
|
Thu, 25 Mar 2010 02:02:53 +0000 |
nemo |
tweak kick in case of wrapping
|
file |
diff |
annotate
|
Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
|
file |
diff |
annotate
|
Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 14:59:08 +0000 |
nemo |
Trying to tweak kicks a bit
|
file |
diff |
annotate
|
Sun, 14 Mar 2010 14:47:21 +0000 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
|
file |
diff |
annotate
|
Sat, 13 Mar 2010 14:30:41 +0000 |
nemo |
Palewolf adds droplets to his splashes
|
file |
diff |
annotate
|