Sun, 18 Mar 2012 00:02:33 +0100 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
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Sat, 17 Mar 2012 22:39:16 +0100 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
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Tue, 13 Mar 2012 21:09:46 +0100 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
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Thu, 23 Feb 2012 12:58:17 -0500 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
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Sat, 18 Feb 2012 16:56:04 +0100 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
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Sat, 18 Feb 2012 13:52:37 +0100 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
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Fri, 17 Feb 2012 20:42:22 -0500 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Fri, 17 Feb 2012 12:08:01 +0100 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
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Thu, 16 Feb 2012 21:32:19 +0100 |
Xeli |
move the aim buttons to be above the jump button
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Thu, 16 Feb 2012 17:48:03 +0100 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
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Thu, 16 Feb 2012 16:02:41 +0100 |
Xeli |
added translate/fade animations for OnScreenWidgets
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Wed, 15 Feb 2012 18:22:39 +0100 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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Wed, 15 Feb 2012 16:23:59 +0100 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
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Mon, 13 Feb 2012 08:18:59 +0100 |
koda |
update position of on screen buttons on resize
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Sun, 12 Feb 2012 15:59:10 +0100 |
koda |
add keywords for landscape ammomenu and touch interface
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Tue, 07 Feb 2012 22:39:36 -0500 |
nemo |
and oooone last off-by-1 in ammo menu
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Tue, 07 Feb 2012 21:19:10 +0100 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
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Tue, 07 Feb 2012 18:56:49 +0100 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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Mon, 06 Feb 2012 22:59:28 -0500 |
nemo |
slider tweak
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Mon, 06 Feb 2012 20:04:32 -0500 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
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Mon, 06 Feb 2012 19:46:46 -0500 |
nemo |
Fix slider positions
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Mon, 06 Feb 2012 19:41:46 +0100 |
Xeli |
wops, too much copy pasting
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Mon, 06 Feb 2012 19:16:22 +0100 |
Xeli |
show buttons on the screen, similar to the iOS overlay
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Sun, 05 Feb 2012 20:08:17 -0500 |
nemo |
unbreak ammo menu
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Sun, 05 Feb 2012 15:20:49 -0500 |
nemo |
add individual hog healths to team health bar
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Sat, 04 Feb 2012 16:22:46 +0100 |
Xeli |
Rewrote the Ammomenu:
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Sun, 29 Jan 2012 00:48:39 +0100 |
Xeli |
koda/ammomenu on desktop fix!
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Sat, 28 Jan 2012 23:10:39 +0100 |
koda |
minor cleanup, gather AMSlotSize in uConsts
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Sat, 28 Jan 2012 22:19:42 +0100 |
Xeli |
added the background for the weaponnames in MOBILE
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Sat, 28 Jan 2012 19:04:42 +0100 |
Xeli |
fixed the weapon name position
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Sat, 28 Jan 2012 18:22:39 +0100 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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Thu, 26 Jan 2012 23:54:53 +0100 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
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Thu, 26 Jan 2012 22:19:52 +0100 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 04 Dec 2011 01:00:18 +0300 |
unc0rr |
No more nested functions in code
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Thu, 24 Nov 2011 16:18:45 +0100 |
koda |
GSoC 2011: Android port - merged mainstream
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Fri, 18 Nov 2011 00:32:52 +0100 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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Mon, 14 Nov 2011 18:08:36 -0500 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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Sat, 12 Nov 2011 19:00:31 +0100 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
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Sat, 12 Nov 2011 17:06:49 +0100 |
Xeli |
merge...i think
hedgeroid
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Sun, 06 Nov 2011 12:40:35 -0500 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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Sat, 05 Nov 2011 21:01:21 -0400 |
nemo |
not sure why this condition wasn't here before
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Sat, 05 Nov 2011 12:10:49 -0400 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
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Fri, 04 Nov 2011 00:38:37 +0100 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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Mon, 31 Oct 2011 14:44:43 +0100 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
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Mon, 31 Oct 2011 13:36:39 +0100 |
sheepluva |
fix HideMission()
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Fri, 28 Oct 2011 18:26:17 +0200 |
koda |
one dangerous merge
hedgeroid
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Mon, 17 Oct 2011 11:21:08 -0400 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
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Sun, 16 Oct 2011 21:03:30 +0200 |
koda |
merge the changes applied to 0.9.16
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Sat, 08 Oct 2011 01:27:43 -0400 |
nemo |
tweak Y movement
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Sun, 25 Sep 2011 18:24:01 +0200 |
Xeli |
merge
hedgeroid
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Sat, 24 Sep 2011 14:48:23 +0200 |
koda |
disable the followgear vertical offset for small screen devices
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Sat, 24 Sep 2011 22:16:49 +0400 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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Sun, 25 Sep 2011 10:48:18 -0400 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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Sun, 25 Sep 2011 18:19:45 +0200 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
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Fri, 16 Sep 2011 20:38:23 +0200 |
Xeli |
removed some commented lines
hedgeroid
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Fri, 16 Sep 2011 18:17:16 +0200 |
Xeli |
merge
hedgeroid
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Sun, 11 Sep 2011 13:12:52 -0400 |
nemo |
better?
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Sun, 11 Sep 2011 10:46:53 -0400 |
nemo |
Should prevent a crasher when drowning while firing
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Sun, 11 Sep 2011 10:22:09 -0400 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
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Sun, 11 Sep 2011 10:00:32 -0400 |
nemo |
tweak
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Sun, 11 Sep 2011 09:46:22 -0400 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
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Sun, 11 Sep 2011 08:54:21 -0400 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
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Fri, 16 Sep 2011 17:36:05 +0200 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
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Fri, 09 Sep 2011 05:15:45 +0200 |
Xeli |
merge
hedgeroid
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Wed, 07 Sep 2011 20:12:20 -0400 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
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Thu, 01 Sep 2011 17:03:19 +0200 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
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Thu, 25 Aug 2011 18:29:46 +0200 |
sheepluva |
reduce effect of the look-ahead behaviour that I tried to implement
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Thu, 25 Aug 2011 18:08:44 +0200 |
sheepluva |
some camera adjustments (should also fix cam flickering on lowerst res)
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Wed, 24 Aug 2011 13:33:53 -0400 |
nemo |
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
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Sat, 20 Aug 2011 13:53:45 +0200 |
Xeli |
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
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Sun, 07 Aug 2011 22:24:13 +0400 |
unc0rr |
Also unhide mouse cursor when in gsConfirm state
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Sun, 07 Aug 2011 22:20:52 +0400 |
unc0rr |
Release mouse cursor in gsConfirm state
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Sun, 07 Aug 2011 22:18:51 +0400 |
unc0rr |
Enter gsConfirm state when loosing focus
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Tue, 09 Aug 2011 20:51:20 +0200 |
Xeli |
changed iphone specific ifdefs to mobile
hedgeroid
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Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
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Sun, 31 Jul 2011 12:07:44 -0400 |
nemo |
Reset to default zoom. Unbreaks waves
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Tue, 05 Jul 2011 18:33:42 +0200 |
Xeli |
merge
hedgeroid
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Sun, 03 Jul 2011 14:36:42 -0400 |
nemo |
Based on some user complaints on forum, try to reduce impact of teams on small displays.
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Tue, 28 Jun 2011 17:57:54 +0200 |
Xeli |
merge
hedgeroid
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Sun, 03 Jul 2011 11:24:53 -0400 |
nemo |
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
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Fri, 24 Jun 2011 09:54:39 +0200 |
Xeli |
merge
hedgeroid
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Thu, 23 Jun 2011 16:52:23 +0200 |
Xeli |
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
hedgeroid
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Thu, 23 Jun 2011 16:29:46 +0200 |
Xeli |
Changed UI elements
hedgeroid
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Sat, 25 Jun 2011 16:39:54 +0400 |
unc0rr |
Fix camera jerking on zoom in
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Thu, 23 Jun 2011 21:19:43 +0400 |
unc0rr |
merge
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Tue, 21 Jun 2011 18:28:34 -0400 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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Tue, 21 Jun 2011 16:43:05 +0400 |
unc0rr |
Ability to turn camera following gears off
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Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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Sat, 19 Mar 2011 16:19:50 +0100 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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Tue, 28 Dec 2010 23:53:37 +0100 |
Henek |
sudden death, now with visual and audial effects :D
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Wed, 22 Dec 2010 15:42:47 +0100 |
Henek |
fixed showmission so it actually displays the right icons
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Tue, 07 Dec 2010 22:23:40 -0500 |
nemo |
Restore millisecond precision for mines time
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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Thu, 18 Nov 2010 16:19:55 +0300 |
unC0Rr |
Introduce uRenderUtils
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Thu, 18 Nov 2010 15:45:35 +0300 |
unC0Rr |
Introduce uRender
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Thu, 18 Nov 2010 11:45:31 +0300 |
unC0Rr |
Introduce uTextures
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 22:26:34 +0300 |
unc0rr |
Some more
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Wed, 17 Nov 2010 22:19:58 +0300 |
unc0rr |
uWorld
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Wed, 17 Nov 2010 22:14:41 +0300 |
unc0rr |
uTeams
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Wed, 17 Nov 2010 22:07:03 +0300 |
unc0rr |
uLand isn't that important to them
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 27 Dec 2010 23:57:44 +0100 |
koda |
add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time
experimental3D
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Wed, 22 Dec 2010 12:17:34 +0100 |
koda |
use a gentler positive parallax for background effect
experimental3D
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Fri, 12 Nov 2010 15:20:54 +0100 |
koda |
yay i'm free to break things again!
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Mon, 08 Nov 2010 22:26:44 -0500 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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Mon, 08 Nov 2010 23:46:34 +0100 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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Sun, 07 Nov 2010 18:35:21 -0500 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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Sun, 07 Nov 2010 23:47:29 +0100 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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Sun, 07 Nov 2010 20:40:30 +0100 |
koda |
err better wait after relase for this one
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Sun, 07 Nov 2010 20:27:05 +0100 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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Sun, 07 Nov 2010 16:41:03 +0300 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Fri, 29 Oct 2010 00:24:17 +0200 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Mon, 11 Oct 2010 15:47:40 -0400 |
nemo |
Extend the >0 / amNothing check
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Mon, 11 Oct 2010 21:45:25 +0200 |
koda |
merge
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Mon, 11 Oct 2010 12:37:42 -0400 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Wed, 22 Sep 2010 01:09:40 -0400 |
nemo |
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
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Mon, 06 Sep 2010 16:23:47 -0400 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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Thu, 02 Sep 2010 19:21:41 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Wed, 01 Sep 2010 18:06:52 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Thu, 26 Aug 2010 14:46:30 +0100 |
tiyuri |
Fixes memory leak -Burp
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Thu, 26 Aug 2010 14:02:48 +0100 |
tiyuri |
Add kill counter to Survival Mode -Burp
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Sat, 31 Jul 2010 10:52:43 +0200 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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Sat, 31 Jul 2010 10:42:40 +0200 |
koda |
merge
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Mon, 02 Aug 2010 12:24:06 +0200 |
koda |
these were removed by mistake
experimental3D
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Fri, 30 Jul 2010 19:56:28 +0200 |
smaxx |
Engine:
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Sat, 31 Jul 2010 10:53:54 +0200 |
koda |
applying smaxx patch where it should be
experimental3D
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Fri, 30 Jul 2010 13:36:03 +0200 |
koda |
add some comments and fix indentation
experimental3D
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Fri, 30 Jul 2010 13:07:46 +0200 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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Sat, 31 Jul 2010 10:39:20 +0200 |
koda |
fix panning when zoomed (finally)
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Thu, 22 Jul 2010 12:47:32 +0200 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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Wed, 14 Jul 2010 00:43:36 +0200 |
koda |
save the gl client state to get a nice 80% fps boost
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Sun, 11 Jul 2010 18:39:01 +0200 |
koda |
touch overlay reworked, improvements to zoom and confirmation
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Thu, 08 Jul 2010 02:23:10 +0200 |
koda |
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
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Sat, 03 Jul 2010 00:11:23 +0200 |
koda |
interpret parameters before initializing everything
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Wed, 30 Jun 2010 12:55:33 +0200 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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Mon, 28 Jun 2010 21:52:00 +0200 |
sheepluva |
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
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Mon, 28 Jun 2010 09:33:10 +0200 |
sheepluva |
engine: apply weapon offset to charge animation
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Sat, 26 Jun 2010 04:36:04 +0200 |
koda |
moar zoom, fixed fort mode, other glitches
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Tue, 22 Jun 2010 23:08:57 -0400 |
nemo |
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
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Sun, 20 Jun 2010 18:35:59 +0200 |
koda |
fix zoom smoothness
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Thu, 17 Jun 2010 19:57:51 +0200 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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Fri, 28 May 2010 16:21:54 +0000 |
smxx |
Engine:
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Sun, 16 May 2010 18:12:10 +0000 |
koda |
unbreak build (everyone saw this coming)
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Sun, 16 May 2010 17:23:30 +0000 |
koda |
update sdl functions to latest revision
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Fri, 07 May 2010 10:54:07 +0000 |
smxx |
Engine:
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Fri, 07 May 2010 09:57:12 +0000 |
sheepluva |
* no zooming when game is paused
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Thu, 06 May 2010 15:26:14 +0000 |
nemo |
Henek makes AmmoMenu more flexible
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sun, 02 May 2010 18:42:19 +0000 |
koda |
js' patch that restores Vsync on snow leopard
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Sat, 01 May 2010 21:54:08 +0000 |
koda |
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
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Sat, 01 May 2010 20:02:20 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 21:25:51 +0000 |
smxx |
Engine:
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Thu, 29 Apr 2010 19:40:13 +0000 |
smxx |
Commited wrong file *grmlrgrml*
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Thu, 29 Apr 2010 17:21:10 +0000 |
smxx |
Engine:
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Sun, 04 Apr 2010 16:38:00 +0000 |
smxx |
Engine:
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Fri, 02 Apr 2010 18:54:08 +0000 |
palewolf |
- Parallax effect for horizont when water is out of sight
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Fri, 02 Apr 2010 10:50:10 +0000 |
sheepluva |
* make positions of both sky and horizon dependent on the most remote waterwave by adjusting Palewolf's offset values
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Fri, 02 Apr 2010 08:46:57 +0000 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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Thu, 01 Apr 2010 16:46:44 +0000 |
smxx |
Maps:
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Thu, 01 Apr 2010 16:08:09 +0000 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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Wed, 31 Mar 2010 11:59:32 +0000 |
smxx |
Engine:
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Mon, 29 Mar 2010 23:20:34 +0000 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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Mon, 29 Mar 2010 09:52:10 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 22:25:18 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 20:51:53 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 16:57:18 +0000 |
koda |
* port fadeout to opengles
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Sat, 27 Mar 2010 14:57:41 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 14:03:30 +0000 |
smxx |
Engine:
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Sat, 27 Mar 2010 11:59:03 +0000 |
palewolf |
- Bee sprites for target and HH hand
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Sat, 27 Mar 2010 00:48:59 +0000 |
palewolf |
Tweaking water depth with Tiy
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Fri, 26 Mar 2010 22:53:42 +0000 |
palewolf |
First go at water depth
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Mon, 22 Mar 2010 17:48:19 +0000 |
unc0rr |
Clean Augean stables
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Sun, 21 Mar 2010 19:02:03 +0000 |
unc0rr |
In pascal unit is a namespace
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Sun, 21 Mar 2010 15:50:38 +0000 |
palewolf |
Insert commit message here
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Sat, 20 Mar 2010 15:16:59 +0000 |
koda |
update project for ipad target
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Tue, 09 Mar 2010 02:48:27 +0000 |
nemo |
Ensure ammo menu is flagged false if no ammo
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Tue, 09 Mar 2010 02:02:22 +0000 |
nemo |
Let's try this too (override following remote if in ammo menu)
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Sat, 06 Mar 2010 13:56:33 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 13:55:58 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Thu, 04 Mar 2010 16:20:07 +0000 |
smxx |
Engine:
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Wed, 03 Mar 2010 11:38:02 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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Sun, 28 Feb 2010 17:32:39 +0000 |
nemo |
Tweak condition for hiding ammo
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Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
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Wed, 24 Feb 2010 13:29:06 +0000 |
nemo |
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
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Wed, 24 Feb 2010 03:03:43 +0000 |
nemo |
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
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Wed, 24 Feb 2010 01:55:59 +0000 |
nemo |
Show the ammo menu of the last local non-bot team when not local turn. needs testing
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Tue, 23 Feb 2010 03:57:27 +0000 |
nemo |
oops. forgot the free. also drop the speed check.
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Tue, 23 Feb 2010 03:55:46 +0000 |
nemo |
A little clock for convenience in finding things in demos
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Mon, 22 Feb 2010 00:47:50 +0000 |
smxx |
Engine:
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Sat, 13 Feb 2010 01:56:35 +0000 |
koda |
allow to compile engine as library with HWLIBRARY symbol
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Wed, 10 Feb 2010 00:55:40 +0000 |
smxx |
Engine:
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Mon, 08 Feb 2010 12:49:21 +0000 |
nemo |
Attractiveness tweak
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Mon, 08 Feb 2010 03:03:18 +0000 |
nemo |
Mode to place hogs at start of game. Will probably need a bit more testing.
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Sun, 31 Jan 2010 22:52:42 +0000 |
smxx |
Engine:
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Sat, 30 Jan 2010 01:46:23 +0000 |
koda |
redo LANDSCAPE MODE in a saner way with lots of fps
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Sun, 24 Jan 2010 19:01:51 +0000 |
nemo |
Palewolf's smoke traces for fire.
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Sun, 24 Jan 2010 16:46:06 +0000 |
nemo |
Minor tweak, try to make long flavour text last longer, move the hurt self messages to unused messages group, so they don't get wiped by crate an instant later.
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Sun, 24 Jan 2010 07:37:00 +0000 |
nemo |
Rolling random numbers before land is generated is bad, m'kay? InitWorld probably not the best place for it.
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Mon, 18 Jan 2010 05:36:08 +0000 |
koda |
replace initialization/finalization statements with custom init functions
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Thu, 07 Jan 2010 19:50:40 +0000 |
koda |
additional modifications for touch input
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Sun, 03 Jan 2010 15:40:41 +0000 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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Thu, 24 Dec 2009 13:38:20 +0000 |
koda |
regression, powerpc colors working again
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Fri, 18 Dec 2009 02:47:28 +0000 |
koda |
complete transition of longword->sdl_color for TTF bindings
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Sat, 14 Nov 2009 02:53:04 +0000 |
koda |
fix wrong ttf blending in ppc
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Mon, 09 Nov 2009 22:56:29 +0000 |
koda |
add a x86_64 mac target
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Thu, 05 Nov 2009 16:23:09 +0000 |
koda |
move compiler directives to standard pascal
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Sun, 25 Oct 2009 23:52:36 +0000 |
koda |
touch control completely revamped
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Sun, 25 Oct 2009 10:38:09 +0000 |
koda |
convert 24 bits images to 32 (faster to manage)
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Sun, 25 Oct 2009 09:02:17 +0000 |
koda |
completes touch input/control (problems with moving camera)
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Sat, 24 Oct 2009 13:50:31 +0000 |
koda |
more updates on touch input/control
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Tue, 20 Oct 2009 21:40:35 +0000 |
koda |
evil math strikes again
|
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Tue, 20 Oct 2009 21:22:16 +0000 |
koda |
ifdefs all the way
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Tue, 20 Oct 2009 17:55:11 +0000 |
koda |
WE HAVE TOUCH INPUT
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Sun, 18 Oct 2009 14:47:53 +0000 |
unc0rr |
Smaxx: fix water sprites rendering
0.9.12-release
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Fri, 16 Oct 2009 16:45:47 +0000 |
unc0rr |
Fix warning
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Wed, 14 Oct 2009 22:53:24 +0000 |
koda |
Smaxx's updated german translation + texture gap fixes + updated room list
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Mon, 12 Oct 2009 19:39:47 +0000 |
unc0rr |
Smaxx: less hacks
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Mon, 12 Oct 2009 13:49:22 +0000 |
unc0rr |
- Fix camera area with different zoom levels
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Sat, 10 Oct 2009 14:26:50 +0000 |
koda |
fix that nasty "Pascal Internal Error" when compiling
|
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Thu, 08 Oct 2009 00:58:17 +0000 |
koda |
fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
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Wed, 07 Oct 2009 14:37:42 +0000 |
unc0rr |
- Fix mouse cursor bugs in net game (still has a bug near water)
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Thu, 10 Sep 2009 18:50:53 +0000 |
unc0rr |
- Implement zoom reset
|
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Thu, 10 Sep 2009 15:35:34 +0000 |
unc0rr |
Fix water rendering issues
|
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
|
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Thu, 10 Sep 2009 15:22:34 +0000 |
unc0rr |
Don't allow to look too deep
|
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Thu, 10 Sep 2009 12:55:10 +0000 |
unc0rr |
Fix water position when zooming
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Thu, 10 Sep 2009 12:46:56 +0000 |
unc0rr |
Fix background and horizont positions when zooming
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Thu, 10 Sep 2009 12:42:01 +0000 |
unc0rr |
Implement smooth zoom
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Wed, 09 Sep 2009 02:41:17 +0000 |
nemo |
oops. forgot this one
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Wed, 09 Sep 2009 01:55:37 +0000 |
nemo |
Ok. This time I think I have it. amNothing should work.
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Tue, 08 Sep 2009 21:58:09 +0000 |
nemo |
Trying to correct prior amNothing checkin. untested.
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Mon, 24 Aug 2009 22:57:59 +0000 |
nemo |
correct typo found by Smaxx
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Wed, 12 Aug 2009 09:43:05 +0000 |
unc0rr |
Better support for scripting by gears
|
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Sat, 01 Aug 2009 13:59:41 +0000 |
unc0rr |
New waves rendering procedure based on using texture coodrinates > 1.0
|
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Thu, 30 Jul 2009 22:36:57 +0000 |
nemo |
Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
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Thu, 30 Jul 2009 09:35:09 +0000 |
unc0rr |
Move water waves rendering to a separate procedure
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Thu, 30 Jul 2009 09:32:56 +0000 |
unc0rr |
Better handle pointing with mouse cursor on zoom
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Tue, 28 Jul 2009 22:04:04 +0000 |
nemo |
Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
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Sun, 26 Jul 2009 19:56:40 +0000 |
nemo |
Add back waves since it was really irritating Tiy
|
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Fri, 24 Jul 2009 23:50:53 +0000 |
nemo |
Remove reduced quality check - gameplay impact
|
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Fri, 24 Jul 2009 19:42:06 +0000 |
nemo |
Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
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Thu, 23 Jul 2009 18:48:41 +0000 |
nemo |
add extra semi-opaque layer of water to discolour objects in the water.
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Wed, 22 Jul 2009 01:50:46 +0000 |
nemo |
little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
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Sun, 05 Jul 2009 16:37:05 +0000 |
nemo |
Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
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Sun, 05 Jul 2009 13:39:05 +0000 |
nemo |
Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
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Fri, 26 Jun 2009 19:52:42 +0000 |
unc0rr |
Bring back smoothness for camera movement
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Fri, 26 Jun 2009 19:40:10 +0000 |
unc0rr |
Some work on camera
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Sun, 21 Jun 2009 15:36:13 +0000 |
unc0rr |
Some fixes on camera broken by zoom code (ammo menu should work now)
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Thu, 18 Jun 2009 17:48:06 +0000 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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Sat, 13 Jun 2009 15:39:26 +0000 |
unc0rr |
- Implement zoom-in and zoom-out
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Sat, 13 Jun 2009 15:30:40 +0000 |
unc0rr |
Some work on zooming. Hedgewars are now unplayable.
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Thu, 11 Jun 2009 15:22:02 +0000 |
unc0rr |
Patch by koda:
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
|
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Mon, 01 Jun 2009 00:27:57 +0000 |
nemo |
Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
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Tue, 26 May 2009 02:31:45 +0000 |
nemo |
Adjust initial camera position
|
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Mon, 11 May 2009 21:27:31 +0000 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
|
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Fri, 17 Apr 2009 20:13:46 +0000 |
unc0rr |
patch by koda:
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Mon, 23 Mar 2009 19:03:51 +0000 |
unc0rr |
patch by nemo:
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Sun, 22 Mar 2009 20:56:22 +0000 |
unc0rr |
use glVertexPointer to render water
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Sun, 22 Mar 2009 14:32:22 +0000 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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Sun, 08 Mar 2009 16:01:06 +0000 |
unc0rr |
Patch by nemo
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Mon, 23 Feb 2009 15:58:08 +0000 |
unc0rr |
d'oh, the patch was fail
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Mon, 23 Feb 2009 15:57:32 +0000 |
unc0rr |
Nemo's patch allowing different water sprites size
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Fri, 20 Feb 2009 14:12:16 +0000 |
unc0rr |
'Reduce quality' patch by nemo
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Wed, 18 Feb 2009 16:46:27 +0000 |
unc0rr |
Split land texture into small ones:
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Wed, 18 Feb 2009 16:35:03 +0000 |
unc0rr |
More reorganization
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Wed, 18 Feb 2009 16:28:21 +0000 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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Fri, 30 Jan 2009 14:59:59 +0000 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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Mon, 26 Jan 2009 15:53:43 +0000 |
unc0rr |
Fix nemo's large land patch
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Sun, 25 Jan 2009 18:10:23 +0000 |
unc0rr |
Apply nemo's world resize patch
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Tue, 13 Jan 2009 18:58:18 +0000 |
unc0rr |
shutup tiyuri
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Thu, 08 Jan 2009 13:00:54 +0000 |
unc0rr |
Don't set focus on gears when curor is visible (should fix cursor jumping)
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Fri, 05 Dec 2008 13:48:29 +0000 |
unc0rr |
Don't hide ammo menu when user clicks on not yet available weapon
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Fri, 31 Oct 2008 14:01:26 +0000 |
unc0rr |
- Add a bunch of hats
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Fri, 12 Sep 2008 18:00:49 +0000 |
unc0rr |
Allow theme to set custom water color
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Sun, 27 Jul 2008 21:50:44 +0000 |
unc0rr |
Draw yet not available ammo grayscaled
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Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Fri, 04 Jul 2008 14:40:52 +0000 |
unc0rr |
Testing explosion particles implementation
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Sun, 22 Jun 2008 20:40:39 +0000 |
unc0rr |
Complete exit confirmation implementation
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Wed, 11 Jun 2008 20:27:09 +0000 |
unc0rr |
Get rid of old console
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Fri, 30 May 2008 21:08:41 +0000 |
unc0rr |
Ammo count == 9 is infinite
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Wed, 28 May 2008 19:18:02 +0000 |
unc0rr |
Use turnsleft sprites to indicate turns left to activate ammo
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Tue, 27 May 2008 14:32:55 +0000 |
unc0rr |
Get rid of unused Surface parameter
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Mon, 19 May 2008 18:07:05 +0000 |
unc0rr |
Stub for chat implementation
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 13 Apr 2008 14:06:17 +0000 |
unc0rr |
Also, repair weapon count show in ammo menu
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Sun, 13 Apr 2008 13:57:32 +0000 |
unc0rr |
Repair weapon name show in ammo menu
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Sun, 13 Apr 2008 12:47:18 +0000 |
unc0rr |
Get rid of DXOutText call
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Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Tue, 04 Mar 2008 20:23:23 +0000 |
unc0rr |
- Massive images update by Tiyuri
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Fri, 01 Feb 2008 16:39:37 +0000 |
unc0rr |
- Store sky color in theme cfg file
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Mon, 28 Jan 2008 22:21:47 +0000 |
unc0rr |
Solve problem with crosshairs
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Mon, 28 Jan 2008 18:22:35 +0000 |
unc0rr |
- Some optimizations
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Sun, 27 Jan 2008 20:47:30 +0000 |
unc0rr |
- Add alpha-channel to all sprites left
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Sun, 27 Jan 2008 15:02:12 +0000 |
unc0rr |
More sprites are visible
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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Sat, 26 Jan 2008 10:55:34 +0000 |
unc0rr |
Enable back fps counter
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Sat, 26 Jan 2008 00:06:23 +0000 |
unc0rr |
Enable water waves back
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Fri, 25 Jan 2008 23:55:03 +0000 |
unc0rr |
Respect alpha channel
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Fri, 25 Jan 2008 23:33:35 +0000 |
unc0rr |
Now show sprites too
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 30 Dec 2007 16:40:12 +0000 |
unc0rr |
Finally, get rid of large stupid StoreSurface
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Sun, 30 Dec 2007 16:19:41 +0000 |
unc0rr |
The rest of stuff converted to sprites
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Mon, 17 Dec 2007 19:14:42 +0000 |
unc0rr |
Move map view also when we have no window focus
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Fri, 20 Jul 2007 19:04:24 +0000 |
unc0rr |
Finalize basic playlists implementation
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Sun, 27 May 2007 13:53:41 +0000 |
unc0rr |
- Check for incoming buffer overflow
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Thu, 15 Feb 2007 22:28:00 +0000 |
unc0rr |
Better Sync animation :)
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Wed, 07 Feb 2007 17:27:32 +0000 |
unc0rr |
Airplane can fly from right to left
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 07 Jan 2007 16:53:16 +0000 |
unc0rr |
Release mouse when keyboard focus lost
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Sun, 10 Dec 2006 19:30:16 +0000 |
unc0rr |
Render FPS value to its own surface one time a second
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Sun, 10 Dec 2006 15:55:53 +0000 |
unc0rr |
- Implement ammo cases
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Sat, 09 Dec 2006 18:10:43 +0000 |
unc0rr |
Hedgehogs names are drawn where the hedgehogs are
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Wed, 29 Nov 2006 15:47:32 +0000 |
unc0rr |
Let mouse cursor be closer to screen edges
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Tue, 28 Nov 2006 17:14:39 +0000 |
unc0rr |
- Pickhammer sound
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Wed, 15 Nov 2006 21:53:50 +0000 |
unc0rr |
- Fix crosshair position
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Wed, 25 Oct 2006 18:03:41 +0000 |
unc0rr |
Better crosshair
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Mon, 16 Oct 2006 17:10:30 +0000 |
unc0rr |
- New crosshair
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Sun, 08 Oct 2006 18:17:52 +0000 |
unc0rr |
Bots are in the same thread as game. Fixes FreePascal issues.
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Thu, 28 Sep 2006 16:34:42 +0000 |
unc0rr |
'h' marks out current hedgehog
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Wed, 27 Sep 2006 20:52:22 +0000 |
unc0rr |
- Some improvements to volume control
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Sun, 24 Sep 2006 21:32:18 +0000 |
unc0rr |
Many small fixes
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Sun, 24 Sep 2006 18:29:14 +0000 |
unc0rr |
Ammo menu now works!
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Sat, 23 Sep 2006 19:26:07 +0000 |
unc0rr |
- AmmoMenu
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Wed, 20 Sep 2006 15:33:47 +0000 |
unc0rr |
Network protocol uses integers in network byte order
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Fri, 15 Sep 2006 13:47:01 +0000 |
unc0rr |
- Fix AI not to damage self hedgehogs
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
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Sat, 12 Aug 2006 17:41:02 +0000 |
unc0rr |
- Initialize translations earlier
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Fri, 11 Aug 2006 20:00:29 +0000 |
unc0rr |
Small fixes for better FPC compatibility
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Fri, 11 Aug 2006 16:17:50 +0000 |
unc0rr |
- Many type fixes
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Sun, 06 Aug 2006 15:48:48 +0000 |
unc0rr |
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
unc0rr |
- First hedgehog in team has first turn in team
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Sun, 23 Jul 2006 21:22:44 +0000 |
unc0rr |
- New fort
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Sun, 16 Jul 2006 08:13:51 +0000 |
unc0rr |
- New test map
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Tue, 11 Jul 2006 21:04:05 +0000 |
unc0rr |
- New First Aid powerup
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Sat, 08 Jul 2006 21:40:03 +0000 |
unc0rr |
- Unicode support for team and hedgehogs names
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Wed, 28 Jun 2006 18:27:42 +0000 |
unc0rr |
- Changed falling damage scoring
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Tue, 20 Jun 2006 21:22:15 +0000 |
unc0rr |
Show the bot thinking, when he does it after attack
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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Wed, 25 Jan 2006 19:45:39 +0000 |
unc0rr |
- Replaced water sprite
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Thu, 19 Jan 2006 21:12:20 +0000 |
unc0rr |
- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
unc0rr |
- Teams health bars sorting
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Thu, 12 Jan 2006 16:33:26 +0000 |
unc0rr |
Show team health bars, without sorting yet
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Sat, 07 Jan 2006 15:21:44 +0000 |
unc0rr |
- Increased FPS
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Sun, 04 Dec 2005 19:06:56 +0000 |
unc0rr |
- Land generator uses templates to generate
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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Thu, 25 Aug 2005 17:15:36 +0000 |
unc0rr |
Smooth change wind bar
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Thu, 25 Aug 2005 16:45:58 +0000 |
unc0rr |
Show wind speed on bar
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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