hedgewars/uTouch.pas
2012-12-25 koda update branch with default webgl
2012-12-03 Rowan D GCI2012: Convert uMobile into a Callback Record
2012-10-28 koda cleanup in initEverything and freeEverything
2012-06-13 koda it was inevitable
2012-06-13 koda DPI for everyone
2012-06-05 Xeli Android: first attempt at using the density call from java
2012-05-21 koda add a nilcheck
2012-05-17 Xeli dont allow choosing weapons when the AI is playing
2012-05-11 unc0rr sysutils -> SysUtils
2012-05-05 Xeli fix breakage
2012-04-29 Xeli implement switch for the touch interface
2012-04-29 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-29 Xeli enabled grenade timer, needs a button image
2012-04-28 Xeli wops, removed some writeln
2012-04-28 Xeli - changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
2012-04-28 Xeli -Fixed FingerHasMoved function, still might need a little tweaking
2012-04-27 Xeli remove last boolean keys references and using only ParseCommand in uTouch now
2012-04-23 Xeli in uTouch dont use bools to represent keystrokes, but issue ParseCommands
2012-03-23 Xeli unbreak engine
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-02-19 Xeli check if the widget is shown before checking if the finger is on the widget
2012-02-18 koda two more this time
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 Xeli changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
2012-02-18 koda one more USE_TOUCH_INTERFACE
2012-02-17 Xeli stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
2012-02-17 Xeli change power() to sqr
2012-02-17 Xeli fix crosshair aiming
2012-02-17 Xeli remove all hwFloat calculations
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