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hedgewars/uTeams.pas
2013-06-17
koda
really update with default
webgl
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2013-06-13
koda
merge cmake_pascal branch in default
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2013-06-09
koda
update with default
webgl
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2013-06-08
nemo
ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
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2013-06-05
sheepluva
fixed all engine compilation hints and notes (that I could see)
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2013-05-28
nemo
< 256 is "thawing"
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2013-05-01
nemo
this is fairer
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2013-04-21
nemo
yep. I did forget to put this back
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2013-04-21
nemo
So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
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2013-04-02
koda
update webgl branch
webgl
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2013-03-19
koda
move RestoreHog from uGears to uTeams to break a circular dependency
cmake_pascal
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2013-03-07
nemo
yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
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2013-03-06
nemo
extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
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2013-03-05
nemo
At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
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2013-02-26
nemo
forgot this loop
icegun
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2013-02-25
nemo
Messing around w/ Freezer
icegun
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2013-01-26
koda
update branch
webgl
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2013-01-10
martin_bede
Fix tons of warnings
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2013-01-02
koda
also have uTouch follow the new NewTurn policy
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2013-01-01
nemo
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
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2012-12-29
dag10
GCI2012: Advanced Keyboard Configuration
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2012-12-25
koda
update branch with default
webgl
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2012-11-30
Joe Doyle (Ginto8)
Move global variables to units that use them
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2012-11-21
koda
updated branch
webgl
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2012-11-18
nemo
oops
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-11-06
unc0rr
Don't zero TeamHealth, only show empty health bar
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2012-11-06
nemo
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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