hedgewars/uGearsRender.pas
Tue, 24 Mar 2015 12:48:55 +0100 sheepluva rendering tweaks/cleanup cont.
Sun, 22 Mar 2015 22:06:44 +0100 sheepluva fix segfault caused by last commit if spectating
Sun, 22 Mar 2015 21:40:16 +0100 sheepluva make using hog speech a bit more comfortable
Sun, 15 Mar 2015 16:14:13 -0400 nemo Allow rope tinting
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Sat, 24 Jan 2015 13:49:57 -0500 nemo Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
Sun, 18 Jan 2015 16:01:09 -0500 nemo more tweakery
Sun, 18 Jan 2015 14:47:25 -0500 nemo radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
Sun, 18 Jan 2015 14:18:06 -0500 nemo Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Tue, 16 Dec 2014 14:32:53 -0500 nemo just in case. one more nil check
Tue, 16 Dec 2014 14:29:25 -0500 nemo aaaand where it was actually crashing
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Sat, 29 Nov 2014 01:19:29 +0100 sheepluva fix some pas2c related issues
Mon, 24 Nov 2014 20:44:45 +0100 sheepluva fix for Issue 828: Manual placement animation is drawn twice
Sat, 22 Nov 2014 18:06:44 +0100 sheepluva changelog
Sat, 22 Nov 2014 10:22:07 -0500 nemo Avoid promoting violence to hedgehogs. At least once a year.
Fri, 21 Nov 2014 02:03:19 +0100 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sat, 25 Oct 2014 10:42:30 -0400 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
Thu, 21 Aug 2014 15:01:19 +0200 sheepluva don't render crosshair/laser during kamikaze
Wed, 18 Jun 2014 01:37:28 +0200 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Mon, 16 Jun 2014 02:41:03 +0200 sheepluva tweaking hogpointer position again
Mon, 16 Jun 2014 02:23:37 +0200 sheepluva various tweaks
Tue, 10 Jun 2014 07:48:08 +0200 sheepluva use cScaleFactor where I incorrectly used the variable zoom in the past. i was young and needed the money
Sun, 16 Feb 2014 22:06:55 +0400 unc0rr Reduce number of warnings in pas2c-generated code
Sun, 09 Feb 2014 19:00:13 +0100 sheepluva fix lq rope being always drawn on screen with same width regardless of zoom
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 27 Jan 2014 23:42:20 -0500 nemo unbreak build. didn't test changes
Mon, 27 Jan 2014 22:34:06 +0400 unc0rr Even more love to pas2c
Tue, 21 Jan 2014 22:53:15 +0100 koda merge
Mon, 20 Jan 2014 21:16:17 -0500 nemo This adds idle hog tinting. Active hog tinting still needed.
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 15:32:50 +0100 sheepluva disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
Fri, 17 Jan 2014 13:51:47 +0100 sheepluva position "finger"/pointer over current hog above tags
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Sat, 21 Dec 2013 01:14:59 +0400 unC0Rr Fix warnings
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Sat, 02 Nov 2013 22:49:32 +0400 unc0rr Don't change crosshair look when hedgehog does high jump
Fri, 01 Nov 2013 23:50:13 +0400 unc0rr - Bring back white dot in the center of crosshair. Crosshair is blurred now!
Tue, 29 Oct 2013 23:47:57 +0400 unc0rr Tinted crosshair (without that cool white dot in the middle)
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Wed, 09 Oct 2013 20:16:34 -0400 nemo Allow girder construction to wrap. Makes wrapping w/ large bodies of water a bit more interesting.
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Sun, 23 Jun 2013 17:11:29 -0400 nemo Configuration for tag display default
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Wed, 22 May 2013 06:17:06 -0400 nemo as long as a generic placeholder tint is in place. can't just exit
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Thu, 04 Apr 2013 11:27:23 -0400 nemo remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Sun, 17 Mar 2013 00:18:38 +0400 unc0rr Hard math to fix issue 571. Well, not really hard math,
Thu, 07 Mar 2013 12:08:03 +0100 koda merge
Thu, 07 Mar 2013 11:53:40 +0200 Urbertar Fix frozen hog rendering
Wed, 06 Mar 2013 19:50:25 -0500 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
Tue, 05 Mar 2013 19:37:48 -0500 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
Sun, 03 Mar 2013 19:35:57 +0200 Urbertar Fix water on ice setting
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