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hedgewars/uTypes.pas
2011-11-05
unc0rr
A try to improve parser move (has regressions)
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2011-09-25
koda
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25
Xeli
merge
hedgeroid
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2011-09-19
koda
this reintroduces the gsSuspend state to fix multitasking on ios
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2011-09-09
Xeli
merge
hedgeroid
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2011-09-02
nemo
*sigh* I suppose I'd best avoid those trademarks...
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2011-09-01
Xeli
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31
nemo
more proper implementation of TARDIS
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2011-08-23
koda
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-24
= Xeli
merg with the latest rev of 22nd (end of GSoC)
hedgeroid
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2011-08-21
Xeli
merge
hedgeroid
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2011-08-21
Xeli
Removed chinese font
hedgeroid
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2011-08-21
nemo
Try to avoid overlapping voices for major statements (not things like byebye or oof)
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2011-08-20
Xeli
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
hedgeroid
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2011-08-20
nemo
This really should have been a TPoint for consistency
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2011-08-17
nemo
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
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2011-08-14
nemo
Use same visual gear for health tags and hearts.
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2011-08-14
nemo
Seduction animation. New visual gear type.
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2011-08-07
nemo
This should make bee/airstrikes play nicer with infinite attack mode
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2011-08-05
grammickj
New sounds: mudball, mine bounce, hammer
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2011-06-30
unc0rr
Tiny optimization: convert smooth wind indicator change gear into visual gear
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2011-06-26
nemo
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-06-26
nemo
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-05-05
unc0rr
Some improvements on stats subsystem
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2011-05-02
nemo
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
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2011-04-10
nemo
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
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2011-04-08
sheepluva
//
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2011-04-07
nemo
For mikade - bit more flexibility in script captions
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2011-03-29
nemo
mikade really likes the snow dust
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2011-03-28
unc0rr
Colin Rice
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