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hedgewars/uFloat.pas
2011-11-09
unc0rr
Less precision - less confusion
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2011-11-06
nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
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2011-09-16
Xeli
merge
hedgeroid
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2011-09-11
nemo
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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2011-09-09
nemo
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-28
Xeli
fixed = operator in uFloat
hedgeroid
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2011-08-18
Xeli
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-26
nemo
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-04-29
unc0rr
Optimize hwFloat2Float a bit
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2011-04-17
nemo
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-08
sheepluva
comments
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2011-04-08
sheepluva
some more comments *yawns*
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
koda
addfilelog <3 debugfile
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2010-11-22
unc0rr
SinTable.inc -> uSinTable.pas
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-06-30
koda
sheepluva's inline patch, fix a crash in overlay
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2010-06-29
sheepluva
bee:
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2010-06-29
sheepluva
rope: another small optimization
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2010-06-29
sheepluva
rope: tiny optimisation
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2010-05-06
sheepluva
portal:
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2010-05-04
sheepluva
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-02
smxx
Engine:
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2010-05-01
sheepluva
* added some comments
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2010-04-04
unc0rr
with this patch I'm unable to make rope stuck in land
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2010-03-21
nemo
Make barrels a little more likely to blow up. 25% more damage in fall
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2010-03-06
nemo
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-05
nemo
Experiment with barrels. Add rolling.
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