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QTfrontend/mapContainer.cpp
2010-12-26
koda
restore showing a bigger icon for themes
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2010-12-26
koda
hide seed...
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2010-12-19
unc0rr
Adjust magic consts
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2010-12-19
unc0rr
Most probably it's fix to a crash
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2010-12-19
unc0rr
Remove deleteLater()
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2010-12-19
unc0rr
Some debug info
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2010-12-19
unc0rr
- Simplify map container code a bit
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2010-12-19
unc0rr
Seems like just a source of bugs
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2010-12-18
unc0rr
- Some work on drawMap widget and scene to allow undo, clear, save and load operations
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2010-12-18
Henek
fix layout in game config widget as per nemo's request
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2010-12-17
Henek
added set button to seed edit so maps won't regenerate as often
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2010-12-15
unc0rr
Recieve and parse DRAWNMAP config
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2010-12-15
unc0rr
Don't use std::string
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2010-12-14
unc0rr
Debug messages
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2010-12-14
unc0rr
Try to send drawn map data to net server
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2010-12-13
unc0rr
Allow to draw maps in frontend and play them (only locally, some bugs to fix)
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2010-12-13
Henek
exposing seed for editing and viewing
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2010-12-13
Henek
added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
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2010-12-12
unc0rr
Pretension to switch to draw map page
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2010-12-09
unc0rr
Pass hardcoded drawn map from frontend into engine \o/
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2010-12-08
unc0rr
- Pass map drawing data to engine
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2010-12-08
unc0rr
Add drawn map into the list of map generators
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2010-11-25
prg
fix for frontend desync
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2010-11-14
nemo
merge 0.9.14.1 to trunk
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2010-11-14
nemo
this reverts 3861
0.9.14.1
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2010-11-14
nemo
add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly
0.9.14.1
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2010-11-05
nemo
Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
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2010-10-11
nemo
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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2010-09-14
smaxx
Frontend:
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2010-09-14
smaxx
Frontend:
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