QTfrontend/mapContainer.cpp
2010-12-26 koda restore showing a bigger icon for themes
2010-12-26 koda hide seed...
2010-12-19 unc0rr Adjust magic consts
2010-12-19 unc0rr Most probably it's fix to a crash
2010-12-19 unc0rr Remove deleteLater()
2010-12-19 unc0rr Some debug info
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-19 unc0rr Seems like just a source of bugs
2010-12-18 unc0rr - Some work on drawMap widget and scene to allow undo, clear, save and load operations
2010-12-18 Henek fix layout in game config widget as per nemo's request
2010-12-17 Henek added set button to seed edit so maps won't regenerate as often
2010-12-15 unc0rr Recieve and parse DRAWNMAP config
2010-12-15 unc0rr Don't use std::string
2010-12-14 unc0rr Debug messages
2010-12-14 unc0rr Try to send drawn map data to net server
2010-12-13 unc0rr Allow to draw maps in frontend and play them (only locally, some bugs to fix)
2010-12-13 Henek exposing seed for editing and viewing
2010-12-13 Henek added general scripts to multiplayer and added option for scripts to allow user set schemes or weapon sets.
2010-12-12 unc0rr Pretension to switch to draw map page
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 unc0rr - Pass map drawing data to engine
2010-12-08 unc0rr Add drawn map into the list of map generators
2010-11-25 prg fix for frontend desync
2010-11-14 nemo merge 0.9.14.1 to trunk
2010-11-14 nemo this reverts 3861 0.9.14.1
2010-11-14 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
2010-11-05 nemo Disable icons on maps/generated terrain dropdowns since they haven't been drawn yet. Add per-hog-ammo button
2010-10-11 nemo Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
2010-09-14 smaxx Frontend:
2010-09-14 smaxx Frontend:
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