gameServer/HWProtoLobbyState.hs
Thu, 29 Dec 2011 23:02:40 +0300 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
Sun, 23 Oct 2011 11:37:52 +0400 unc0rr Case-insensitive comparison of nicks
Tue, 27 Sep 2011 19:27:19 +0400 unc0rr Introduce EngineInteraction module
Sat, 24 Sep 2011 00:00:57 +0400 unc0rr Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Fri, 16 Sep 2011 19:55:11 +0400 unc0rr - Allow 8 teams in game on 0.9.16-dev
Mon, 15 Aug 2011 20:31:31 +0400 unc0rr Don't allow to join other protocol room using FOLLOW command (not tested)
Sat, 23 Jul 2011 09:30:51 +0400 unc0rr Implement command for banning by ip and a command for bans list
Sun, 15 May 2011 18:10:01 +0400 unc0rr On restart command close server socket and spawn new server, keep running until last client quits
Sun, 03 Apr 2011 16:31:48 +0400 unc0rr Some polishing
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Sun, 06 Mar 2011 21:54:37 +0300 unc0rr - Write server config into .ini file on change
Sat, 05 Mar 2011 09:34:21 +0300 unc0rr Fix build
Sat, 05 Mar 2011 09:32:11 +0300 unc0rr Better support for 0.9.15
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Wed, 16 Feb 2011 12:07:30 +0300 unc0rr Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
Tue, 15 Feb 2011 21:12:22 +0300 unc0rr Fix for my last commit (which was all nonsense)
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Thu, 03 Feb 2011 22:29:10 +0300 unc0rr Stub for server restart command
Wed, 02 Feb 2011 22:19:10 +0300 unc0rr - Implement BAN protocol command
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
Fri, 24 Dec 2010 22:39:20 +0300 unc0rr Pass SCHEME before AMMO
Sun, 30 Jan 2011 20:43:18 +0300 unc0rr Reimplement a bunch of administrator commands server_refactor
Sun, 30 Jan 2011 20:38:40 +0300 unc0rr Reimplement KICK server_refactor
Sun, 30 Jan 2011 20:36:32 +0300 unc0rr Reimplement FOLLOW server_refactor
Thu, 27 Jan 2011 22:06:42 +0300 unc0rr Finally a solution for excess lazyness when working with unsafeThaw'ed arrays server_refactor
Wed, 26 Jan 2011 22:26:02 +0300 unc0rr Send spectators info server_refactor
Wed, 26 Jan 2011 22:04:18 +0300 unc0rr Send teams info on join server_refactor
Tue, 25 Jan 2011 22:23:08 +0300 unc0rr Send room config to client server_refactor
Mon, 10 Jan 2011 18:12:13 +0300 unc0rr Bring back room and teams removing server_refactor
Sun, 19 Dec 2010 13:33:45 -0500 nemo Merge unc0rr's rearranging of MAP/MAPGEN messages, also his suggested increase of char limit to 20000 and addition of the "c" game message
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Sat, 17 Jul 2010 23:44:42 +0400 unc0rr Reimplement REMOVE_TEAM
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
Fri, 25 Jun 2010 10:05:42 +0400 unc0rr Reimplement ADD_TEAM
Wed, 23 Jun 2010 22:13:12 +0400 unc0rr Reimplement CFG protocol command
Tue, 22 Jun 2010 22:21:44 +0400 unc0rr Partially reimplement joining rooms
Tue, 08 Jun 2010 18:20:49 +0000 unc0rr Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 unc0rr Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Thu, 06 May 2010 17:39:08 +0000 unc0rr Some more steps in refactoring
Wed, 05 May 2010 08:01:37 +0000 unc0rr Start the server refactoring
Sat, 03 Apr 2010 08:47:06 +0000 unc0rr Some stuff for game server administration task
Sat, 03 Apr 2010 06:25:23 +0000 unc0rr Oops, fix server
Fri, 02 Apr 2010 15:59:23 +0000 unc0rr Allow to set motd for old client versions (not used yet, as server needs some refactoring)
Sat, 06 Mar 2010 18:23:25 +0000 unc0rr Fix "FOLLOW" command handler and place it into proper file
Thu, 25 Feb 2010 18:28:33 +0000 unc0rr - Unbreak support for client versions prior to 0.9.13-dev
Wed, 07 Oct 2009 17:01:40 +0000 unc0rr Server provides more info in rooms list
Fri, 04 Sep 2009 16:50:52 +0000 unc0rr Fixes suggested by hlint tool
Fri, 12 Jun 2009 08:47:05 +0000 unc0rr Implement ability for server admin to clear accounts cache
Sun, 07 Jun 2009 07:42:40 +0000 unc0rr Forbid room names and nicknames consisting only of space characters
Wed, 27 May 2009 15:29:30 +0000 unc0rr - Prevent server from producing zombies
Fri, 27 Mar 2009 15:58:54 +0000 unc0rr Allow admin to set server's motd
Sat, 21 Mar 2009 10:49:58 +0000 unc0rr - Use QCryptographicHash for md5
Sun, 08 Mar 2009 16:47:22 +0000 unc0rr Send MAP config param last
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