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gameServer/HWProtoLobbyState.hs
2010-07-17
unc0rr
Reimplement REMOVE_TEAM
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2010-06-27
unc0rr
Properly handle client exit
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2010-06-25
unc0rr
Reimplement ADD_TEAM
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2010-06-23
unc0rr
Reimplement CFG protocol command
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2010-06-22
unc0rr
Partially reimplement joining rooms
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2010-06-08
unc0rr
Some more progress
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2010-06-06
unc0rr
Reimplement more core actions
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2010-06-06
unc0rr
Use sockets instead of handles, use bytestrings instead of strings
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2010-05-06
unc0rr
Some more steps in refactoring
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2010-05-05
unc0rr
Start the server refactoring
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2010-04-03
unc0rr
Some stuff for game server administration task
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2010-04-03
unc0rr
Oops, fix server
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2010-04-02
unc0rr
Allow to set motd for old client versions (not used yet, as server needs some refactoring)
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2010-03-06
unc0rr
Fix "FOLLOW" command handler and place it into proper file
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2010-02-25
unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
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2009-10-07
unc0rr
Server provides more info in rooms list
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2009-09-04
unc0rr
Fixes suggested by hlint tool
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2009-06-12
unc0rr
Implement ability for server admin to clear accounts cache
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2009-06-07
unc0rr
Forbid room names and nicknames consisting only of space characters
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2009-05-27
unc0rr
- Prevent server from producing zombies
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2009-03-27
unc0rr
Allow admin to set server's motd
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2009-03-21
unc0rr
- Use QCryptographicHash for md5
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2009-03-08
unc0rr
Send MAP config param last
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2009-03-07
unc0rr
Cut the length of most used net packet
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2009-03-05
unc0rr
Implement kick from server by administrator
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2009-02-20
unc0rr
Save some more bytes in protocol
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2009-02-20
unc0rr
Removeteam action
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2009-02-20
unc0rr
Implement 'roundfinished' cmd on net server
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2009-02-18
unc0rr
New game server:
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