hedgewars/uVisualGearsList.pas
2016-12-11 nemo requested by CopherNeue - make "flatten-flakes" only exclude the foreground layers. testing on eyes/halloween seems ok.
2016-11-14 Wuzzy Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
2016-10-01 sheepluva pimp up random droplet movement vector init to create half-elliptic rather than square patterns - makes using piano less painful to the eyes
2015-08-10 sheepluva more copyright fixes
2015-03-30 sheepluva draw birdy's feathers in low quality mode too
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 sheepluva simplify some code
2014-06-01 sheepluva collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
2014-03-13 nemo By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
2014-02-04 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
2014-01-21 koda partial merge of the webgl branch
2014-01-17 sheepluva update copyright to 2014
2014-01-05 unc0rr Fix doStepHandlers confusion webgl
2013-12-09 nemo Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
2013-06-27 unc0rr oops, forgot this file
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