Tue, 27 Aug 2019 06:05:03 +0200 |
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King Mode: Automatically select teleport in king placement phase
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Thu, 15 Aug 2019 22:03:43 +0200 |
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Fix switching arrows overlapping with hog tags of own hog (while finger is active)
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Thu, 15 Aug 2019 21:15:32 +0200 |
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Clean up Switch files
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Thu, 15 Aug 2019 16:26:36 +0200 |
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Update ChangeLog.txt and CREDITS
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Tue, 06 Aug 2019 23:33:08 +0200 |
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Restrict girder placement in other land objects, too
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Tue, 06 Aug 2019 19:00:51 +0200 |
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Remember maximized state of game window
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Mon, 05 Aug 2019 22:28:59 +0200 |
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Fix movement stopping when activating saucer after longjump
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Wed, 31 Jul 2019 23:14:27 +0200 |
sheepluva |
merge 1.0.0 beta 1 into ui-scaling branch
ui-scaling
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Mon, 29 Jul 2019 21:58:39 +0200 |
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No longer explode dying hogs that take damage
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Thu, 25 Jul 2019 18:40:06 +0200 |
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Mutant: Remove excess teams if a clan has more than one team
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Thu, 18 Jul 2019 03:39:58 +0200 |
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CTF: Fix clan not winning if enemy hog was time-travelling
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Thu, 11 Jul 2019 22:31:29 +0200 |
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Give snorkel to air plane pilot in weSea
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Thu, 11 Jul 2019 06:24:03 +0200 |
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Add air plane underwater sound and add water splashes
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Thu, 11 Jul 2019 00:53:29 +0200 |
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Remove all placement restrictions of air attack and friends
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Tue, 09 Jul 2019 12:55:58 +0200 |
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TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
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Mon, 08 Jul 2019 21:44:26 +0200 |
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King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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Sun, 30 Jun 2019 11:43:39 +0200 |
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Mark Polish translation as complete for next release
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Sat, 29 Jun 2019 20:41:14 +0200 |
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Render contour of air mines when in highly opaque water
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Sat, 29 Jun 2019 19:06:41 +0200 |
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Update changelog WRT Polish translation
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Mon, 24 Jun 2019 11:25:15 +0200 |
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Fix buggy kamikaze when hog took damage during short waiting phase at start
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Sun, 23 Jun 2019 16:14:27 +0200 |
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Explode hog instantly when taking damage while dying
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Sun, 23 Jun 2019 11:28:00 +0200 |
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Update changelog
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Sat, 15 Jun 2019 16:05:13 +0200 |
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Continental supplies: Show continent in team bars
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Fri, 14 Jun 2019 17:21:05 +0200 |
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WxW, Racer: Make bots skip/auto-confirm setup phase
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Thu, 13 Jun 2019 15:07:03 +0200 |
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Clear jump and walk msgs after placement
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Tue, 11 Jun 2019 16:02:29 +0200 |
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Fix floating hog when switching to moving hog
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Sat, 08 Jun 2019 11:29:49 +0200 |
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Frenzy: Change ammo slots to be closer to original slots
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Sat, 08 Jun 2019 11:27:26 +0200 |
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Frenzy: Fix incorrect ammo slot numbers in ammo menu
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Sat, 08 Jun 2019 11:25:39 +0200 |
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Lua API: Add SetAmmoSlot
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Mon, 03 Jun 2019 18:56:08 +0200 |
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Fix parachute being drawn behind tags and objects
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Sun, 02 Jun 2019 17:15:10 +0200 |
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Homing bee can now be used as secondary ammo
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Fri, 31 May 2019 15:20:03 +0200 |
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ASA fruit01: Save campaign variable about whether hero joined battle
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Fri, 31 May 2019 11:10:01 +0200 |
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ASA: Check if hero is still alive before claiming victory
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Fri, 31 May 2019 11:08:54 +0200 |
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Lua: Add IsHogAlive
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Wed, 29 May 2019 01:05:20 +0200 |
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ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
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Mon, 27 May 2019 21:56:12 +0200 |
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Add 2 mission panel icons: hedgehog and flags
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Mon, 27 May 2019 00:04:40 +0200 |
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Backed out changeset 96244def1cc0—It was broken
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Sun, 26 May 2019 23:52:04 +0200 |
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Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
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Sun, 26 May 2019 16:01:33 +0200 |
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ACF5: Add appear animation for 3rd wave
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Sun, 26 May 2019 14:27:55 +0200 |
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IsHogLocal: If there's a mission team, only count members in the clan of that team
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Fri, 24 May 2019 22:07:44 +0200 |
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Prevent crates from being collected twice
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Fri, 24 May 2019 14:55:48 +0200 |
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Add drill rocket animation
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Thu, 23 May 2019 13:41:14 +0200 |
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ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
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Tue, 21 May 2019 14:38:10 +0200 |
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ACF2: Fix Lua error when hog dies during cyborg choice phase
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Tue, 21 May 2019 12:58:28 +0200 |
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Disable Sudden Death for all A Classic Fairytale missions
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Sun, 19 May 2019 23:52:13 +0200 |
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Calculate max. recommended hog count for perlin maps
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Sat, 18 May 2019 18:22:14 +0200 |
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Update changelog
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Sat, 18 May 2019 16:55:27 +0200 |
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Backed out changeset 6a928999fefd (onPreciseLocal causes desyncs)
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Thu, 16 May 2019 20:31:41 +0200 |
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Add Lua callback onHogSwitch
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Thu, 16 May 2019 02:07:29 +0200 |
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Display current health in top right corner
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Wed, 15 May 2019 09:08:39 +0200 |
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Quick games are more random
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Wed, 15 May 2019 03:25:20 +0200 |
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Hide player ranks in training missions
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Tue, 14 May 2019 16:01:55 +0200 |
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Add taunt sndFlyAway when hog flies off the map
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Tue, 14 May 2019 02:29:29 +0200 |
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Fix parachute moving hog very fast or making it stuck when bumping into wall while facing the opposite direction (bug 742)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Mon, 13 May 2019 22:51:31 +0200 |
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Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
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Mon, 13 May 2019 21:23:25 +0200 |
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Add winner animation for missions that didn't have it
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Sun, 12 May 2019 04:16:40 +0200 |
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Fix Birdy being drawn behind hogs and other gears (bug 453)
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Sun, 12 May 2019 03:27:43 +0200 |
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Fix laser sight not working when it starts out of map bounds (bug 432)
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Sat, 11 May 2019 04:58:11 +0200 |
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Set default SD fallback music for themes: sdmusic.ogg
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Sat, 11 May 2019 00:08:50 +0200 |
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Change default demo speedup key from S to F
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Fri, 10 May 2019 22:51:43 +0200 |
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Teach frontend how to deal with official server replays (/watch)
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Tue, 07 May 2019 18:45:14 +0200 |
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Display a warning when the same key is used multiple times
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Tue, 07 May 2019 16:08:27 +0200 |
Wuzzy |
Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Tue, 07 May 2019 15:50:15 +0200 |
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Add Lua callback: onPreciseLocal
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Tue, 07 May 2019 14:17:09 +0200 |
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Precise + camera movement keys = move camera at slower
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Tue, 07 May 2019 13:15:00 +0200 |
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hwengine: Add missing default binds for camera movement and team chat
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Mon, 06 May 2019 00:43:27 +0200 |
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Move video thumbnails to VideoThumbnails/, fix video renaming not renaming the thumbnail as well
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Sun, 05 May 2019 17:23:59 +0200 |
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Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
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Sat, 04 May 2019 19:07:58 +0200 |
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ACF5, ACF9: Clear mines around cyborg when it appears
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Mon, 29 Apr 2019 21:23:50 +0200 |
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Frontend: Fix wrong keyboard key names being displayed with regard to keyboard layout
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Sat, 27 Apr 2019 15:13:33 +0200 |
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Add support for 4th and 5th mouse button
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Thu, 25 Apr 2019 23:01:05 +0200 |
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Prevent entering “/”, “\” and “:” in team and scheme names.
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Tue, 23 Apr 2019 15:32:04 +0200 |
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Change theme to Nature if changing from background-only or hidden theme to a generated map type
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Sat, 20 Apr 2019 16:53:58 +0200 |
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Space Invasion: Fix possibility to go over shield limit with param
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Sat, 20 Apr 2019 16:02:48 +0200 |
Wuzzy |
Update changelog WRT sounds
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Fri, 19 Apr 2019 19:30:26 +0200 |
Wuzzy |
Update changelog WRT translations
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Fri, 19 Apr 2019 15:58:42 +0200 |
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SimpleMission: Fix Lua error spam when a goal fails
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Fri, 19 Apr 2019 15:54:44 +0200 |
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Add integerSqrt and integerHypotenuse to Utils lib
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Mon, 15 Apr 2019 21:43:19 +0200 |
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Add extra button in main menu for opening credits page
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Tue, 09 Apr 2019 00:45:14 +0200 |
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Fix bugs when entering speech bubble commands during hog placement phase
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Mon, 08 Apr 2019 19:02:01 +0200 |
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WxW: Don't register wall touch if not gstHHDriven
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Mon, 08 Apr 2019 15:51:42 +0200 |
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New callback: onCaseDrop (called when engine MIGHT drop a crate)
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Mon, 08 Apr 2019 14:55:52 +0200 |
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Don't show hog health in gfInvulnerable mode
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Mon, 08 Apr 2019 00:59:08 +0200 |
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Fix floating pixels if wielding and rotating cleaver
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Sun, 07 Apr 2019 23:47:58 +0200 |
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Update changelog
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Wed, 03 Apr 2019 13:00:05 +0200 |
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Fix air mine not colliding with crates initially (bug 679)
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Mon, 01 Apr 2019 23:15:18 +0200 |
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Make dark clan colors visible in stats screen
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Tue, 05 Feb 2019 02:46:41 +0100 |
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Precise+zoom/volume change makes changes in smaller steps
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Tue, 05 Feb 2019 02:13:04 +0100 |
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Add setting to set default/initial zoom
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Tue, 22 Jan 2019 07:15:55 +0100 |
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HedgeEditor: More efficient gear info tag handling
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Mon, 21 Jan 2019 23:50:56 +0100 |
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Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 19:28:39 +0100 |
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Tweak hog spawn height and facing direction in challenges
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Mon, 21 Jan 2019 06:16:01 +0100 |
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ASA fruit02: Change Captain Lime clan color when he turns evil
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Mon, 21 Jan 2019 05:57:01 +0100 |
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SetClanColor: Accept negative color argument to select user color
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Mon, 21 Jan 2019 05:51:35 +0100 |
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Fix SetClanColor causing crashes and rendering bugs
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Mon, 21 Jan 2019 02:09:30 +0100 |
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ACF5: Register is as "spare traitor" if player walks too far away
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Thu, 17 Jan 2019 01:35:43 +0100 |
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Animate lib: AnimOutOfNowhere's 2nd and 3rd args are now optional
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Thu, 17 Jan 2019 00:10:24 +0100 |
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Update changelog
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Wed, 16 Jan 2019 23:50:35 +0100 |
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Lua: Fix SetAmmoDelay not working properly when called after initialization
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Wed, 16 Jan 2019 15:40:11 +0100 |
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Add SetTeamPassive. Passive teams are treated like frozen teams
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Wed, 16 Jan 2019 03:40:05 +0100 |
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Campaign: Select next unfinished mission after completing one
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Wed, 16 Jan 2019 00:37:26 +0100 |
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Make game engine load the user's locale correctly (bug 688)
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Tue, 15 Jan 2019 00:48:57 +0100 |
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Highlight next target for most target practices
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Mon, 14 Jan 2019 00:34:56 +0100 |
Wuzzy |
Reverse order of visual gears linked list
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Mon, 14 Jan 2019 17:59:32 +0100 |
Wuzzy |
Update changelog for campaign updates
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Mon, 14 Jan 2019 07:14:18 +0100 |
Wuzzy |
Outsource commonly used words in siPointType to QTfrontend
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Sun, 13 Jan 2019 22:22:40 +0100 |
Wuzzy |
Fix airplane line being drawn in front of many HUD elements
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Sun, 13 Jan 2019 17:28:33 +0100 |
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Disallow placement of piano beyond bounce world edge
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Sat, 12 Jan 2019 23:26:33 +0100 |
Wuzzy |
Fix wrong ice beam angle if it goes diagonally up out of map thru world wrap (bug 718)
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Fri, 11 Jan 2019 03:50:06 +0100 |
Wuzzy |
Render contour of flying saucer is in (mostly) opaque
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Thu, 10 Jan 2019 23:10:20 +0100 |
Wuzzy |
Fix Racer ghost not resetting properly after a skip (bug 565)
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Thu, 10 Jan 2019 19:21:08 +0100 |
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Fix wind bar animation not looping properly
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Thu, 10 Jan 2019 03:14:02 +0100 |
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Use player team's control scheme for all teams if there's a mission team
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Thu, 10 Jan 2019 00:41:31 +0100 |
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Restructure changelog
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Wed, 09 Jan 2019 22:19:46 +0100 |
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Remove default keybinding for unselecting weapon
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Wed, 09 Jan 2019 19:39:48 +0100 |
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Add control (default: X) to unselect current weapon
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Wed, 09 Jan 2019 19:10:11 +0100 |
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Send and display owner name of own teams in online games (fixes bug 468)
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Tue, 08 Jan 2019 03:03:21 +0100 |
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Suppress “<team> is gone message on game end
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Sat, 05 Jan 2019 23:15:13 +0100 |
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BRW: Fix Lua error after using timebox
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Sat, 05 Jan 2019 22:05:20 +0100 |
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Lua: Add InitHealth, read-only variable containing the initial hog health setting
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Sat, 05 Jan 2019 21:52:15 +0100 |
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TS: Improve configurability by game scheme
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Sat, 05 Jan 2019 20:58:12 +0100 |
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TS: Add script param to set specialists for all teams at once
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Thu, 03 Jan 2019 19:46:48 +0100 |
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Fix bee targeting fail across wrap world edge
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Thu, 03 Jan 2019 17:57:31 +0100 |
Wuzzy |
Fix force-locked schemes getting unlocked when changing map types (bug 378)
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Fri, 21 Dec 2018 06:33:33 +0100 |
Wuzzy |
Update ASA campaign to use player chosen team identity
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Thu, 20 Dec 2018 19:03:34 +0100 |
Wuzzy |
Change AddTeam/AddMissionTeam to return real team name and index (in that order)
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Thu, 20 Dec 2018 18:23:13 +0100 |
Wuzzy |
Use player's team identity for SimpleMission-based mission
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Wed, 19 Dec 2018 20:56:10 +0100 |
Wuzzy |
Use player-chosen team identity for training and a few challenges
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Wed, 19 Dec 2018 20:34:07 +0100 |
Wuzzy |
Lua: AddTeam / AddMissionTeam now return team index
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Wed, 19 Dec 2018 19:10:42 +0100 |
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Lua API: Add functions to add team selected in campaign/mission page
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Wed, 19 Dec 2018 05:50:02 +0100 |
Wuzzy |
Keep track of singleplayer high scores in challenges
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Wed, 19 Dec 2018 01:02:06 +0100 |
Wuzzy |
Disable caption and FollowGear for crates that spawn before 1st turn (useful for missions)
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Wed, 19 Dec 2018 00:17:14 +0100 |
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Tweak training menu spacing
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Tue, 18 Dec 2018 18:26:13 +0100 |
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Add Lua callback: onGameResult
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Tue, 18 Dec 2018 15:21:23 +0100 |
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Add Lua functions to save/get mission variables
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Fri, 14 Dec 2018 16:06:33 +0100 |
Wuzzy |
Update changelog
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Fri, 14 Dec 2018 14:33:18 +0100 |
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Update changelog and README
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Fri, 14 Dec 2018 00:47:23 +0100 |
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Append -dev to version string if built in non-release mode
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Mon, 10 Dec 2018 21:04:37 +0100 |
Wuzzy |
Ammo menu: Show number instead F1, etc. if slot keys differ from default or in Touch interface
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Mon, 10 Dec 2018 19:07:12 +0100 |
Wuzzy |
Skip ammo menu open animation if playing with TurnTime <= 10s
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Mon, 10 Dec 2018 08:00:45 +0100 |
Wuzzy |
Fix poison damage not working in first round
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Mon, 10 Dec 2018 07:35:29 +0100 |
Wuzzy |
Longer delays between turns for better readability
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Mon, 10 Dec 2018 02:30:14 +0100 |
Wuzzy |
Fix some King Mode bugs causing minions not always being properly killed
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Sun, 09 Dec 2018 22:28:46 +0100 |
Wuzzy |
Hide most HUD elements in cinematic mode
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Sun, 09 Dec 2018 21:13:38 +0100 |
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Colorize switching arrows, pointing arrow and target cross in clan color
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Sun, 09 Dec 2018 17:12:47 +0100 |
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Lua API: SetTurnTimePaused/GetTurnTimePaused
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Sun, 09 Dec 2018 16:54:22 +0100 |
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Lua API: Make the last 2 params optional in the SpawnFake*Crate functions
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Sat, 08 Dec 2018 14:10:42 +0100 |
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Add chat command "/help room" to show room help in game
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Fri, 30 Nov 2018 17:09:08 +0100 |
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Don't reduce InitialHealth below 1
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Thu, 29 Nov 2018 03:26:35 +0100 |
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Construction Mode: Fix girder/rubber cost not being updated correctly after selection
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Wed, 28 Nov 2018 01:48:14 +0100 |
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Update changelog
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Mon, 26 Nov 2018 14:31:36 +0100 |
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Lua API: Change PLATFORM to INTERFACE
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Mon, 26 Nov 2018 01:13:10 +0100 |
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Highlander: Fix hogs receiving air strikes in maps with border
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Wed, 21 Nov 2018 22:19:58 +0100 |
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Add Mutant game scheme, and adapt Mutant for the newly unlocked settings
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Tue, 20 Nov 2018 22:08:12 +0100 |
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Clean up 0.9.25 changelog a bit
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Sun, 18 Nov 2018 21:01:16 +0100 |
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Update changelog
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Thu, 01 Nov 2018 20:29:42 +0100 |
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Fix game window width/height setting being broken when using Arabic locale
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Wed, 31 Oct 2018 16:50:34 +0100 |
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Fix critical Lua syntax errors in lt.lua
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Wed, 31 Oct 2018 14:33:43 +0100 |
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Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
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Wed, 31 Oct 2018 13:35:53 +0100 |
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Add Ouch taunt for particulary damaging hits (fall, bullet, shove, hammer)
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Sun, 28 Oct 2018 04:21:13 +0100 |
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Add taunts: Leavemealone, Cutitout (when attacked many times)
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Sun, 28 Oct 2018 02:24:06 +0200 |
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Add revenge taunt
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Sun, 28 Oct 2018 00:24:27 +0200 |
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Only play sndThisOneIsMine if crate drops close to hog
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Sat, 27 Oct 2018 08:15:45 +0300 |
alfadur |
update changelog
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Sat, 27 Oct 2018 04:21:35 +0300 |
alfadur |
Update changelog
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Sat, 27 Oct 2018 03:06:28 +0200 |
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Add credits for shoryuken_hit.ogg
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Fri, 26 Oct 2018 22:46:37 +0200 |
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Fix seduction not stopping if hog took damage before attack was complete
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Fri, 26 Oct 2018 15:55:48 +0200 |
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Add sound for landspray
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Fri, 26 Oct 2018 04:54:29 +0200 |
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If u play Piano, you can now hear the notes if sound effects OR music is enabled
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Fri, 26 Oct 2018 04:07:35 +0200 |
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Add PlayMusicSound/StopMusicSound to Lua API
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Fri, 26 Oct 2018 03:59:20 +0200 |
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Refactor usage of sndRideOfTheValkyries, now can play if music is on and sound is off
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Thu, 25 Oct 2018 23:46:31 +0200 |
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Fix freezer ray extending with low fuel usage when firing straight up/down while holding up/down key
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Wed, 24 Oct 2018 21:07:26 +0200 |
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Fix hog can drop more than 2 s. mines if first one was dropped from utility, then stop using that utility
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Wed, 17 Oct 2018 05:33:02 +0200 |
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Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
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Fri, 05 Oct 2018 19:37:06 +0200 |
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Don't load game scheme from file if name collides with default scheme
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Fri, 05 Oct 2018 17:27:12 +0200 |
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Rename amDuck and related symbols to amCreeper, gtCreeper, etc.
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Fri, 05 Oct 2018 14:57:44 +0200 |
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Restructure 0.9.25 changelog, add highlights section
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Thu, 04 Oct 2018 21:17:21 +0200 |
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Merge Racer/TechRacer tie handling
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Wed, 05 Sep 2018 15:37:50 +0200 |
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Add tie handling for Racer and TechRacer
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Thu, 04 Oct 2018 20:45:07 +0200 |
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Backed out changeset 6e4e745f42bb. Devs are hating it for ... reasons
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Thu, 04 Oct 2018 20:36:41 +0200 |
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Fix speech bubble chat commands also applying to bots
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Thu, 04 Oct 2018 17:30:24 +0200 |
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Rename chat command /team to /clan (but keep /team as alias for now)
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Sun, 30 Sep 2018 03:18:16 +0200 |
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Add help button in main menu (opens Hedgewars Wiki in browser)
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Sun, 30 Sep 2018 01:41:12 +0200 |
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Fix frontend displayed value of Sudden Death timeout being off-by-one
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Sat, 29 Sep 2018 22:20:19 +0200 |
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ASA, ice02: Display current flying time next to team bar
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Sat, 29 Sep 2018 21:59:36 +0200 |
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ASA, ice02: Fix recorded time being 6 seconds more than reality
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Sat, 29 Sep 2018 01:17:15 +0200 |
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Move campaign mission images to share/ instead of hardcoding them into frontend
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Thu, 27 Sep 2018 00:11:54 +0200 |
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Update changelog
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Mon, 17 Sep 2018 22:37:47 +0200 |
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Easier back jumps in Basic Movement Training (fixes bug 692)
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Sat, 15 Sep 2018 16:22:04 +0200 |
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Fix some syntax errors in internal Lua syntax documentation
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Tue, 11 Sep 2018 18:34:27 +0200 |
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Allow to change volume during pause
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Tue, 11 Sep 2018 17:22:54 +0200 |
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ASA, final: Don't say "missed" or "yes sir" after blowing up barrels
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Tue, 04 Sep 2018 15:03:35 +0200 |
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Fix player rankings on round draw: Clans that die in the same turn now have the same rank
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Mon, 03 Sep 2018 20:01:50 +0200 |
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Lua: Fix LeftX, RightX, TopY, LAND_WIDTH, LAND_HEIGHT being broken if onVisualGearAdd is set
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Mon, 03 Sep 2018 01:09:14 +0200 |
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Don't start retreat time if hog has lost control in the meantime
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Sun, 02 Sep 2018 22:02:15 +0200 |
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Add deprecation warning for setting TurnTimeLeft/ReadyTimeLeft directly, fix SetTurnTimeLeft/SetReadyTimeLeft not setting vars reliably
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Sun, 02 Sep 2018 20:57:33 +0200 |
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Lua API: Add SetTurnTimeLeft, SetReadyTimeLeft
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Sun, 02 Sep 2018 01:25:37 +0200 |
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Fix damage not being displayed if hog drowns in water with 100% opacity (like in Compost theme)
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Sun, 02 Sep 2018 00:07:33 +0200 |
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Fix hog attack code always destroying TargetPoint, even if no attack occurred. Fixes bug 265
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Sat, 01 Sep 2018 23:03:56 +0200 |
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Check for victory before stTurnReact. Fixes 382
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Sat, 01 Sep 2018 21:56:12 +0200 |
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ASA, desert01: Fix display error when destroying device crate
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Fri, 31 Aug 2018 21:34:33 +0200 |
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Add 2nd optional parameter to HedgewarsScriptLoad. If false, its OK if file does not exist. Also, return true/false on success
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Fri, 31 Aug 2018 21:22:12 +0200 |
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Backed out changeset a62408ee8281. Allowing HedgewarsScriptLoad to not stop if script is missing is dumb
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Fri, 31 Aug 2018 21:07:07 +0200 |
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Allow script to be missing when calling HedgewarsScriptLoad, return true/false based on success
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Fri, 31 Aug 2018 16:51:33 +0200 |
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Force-disable gfPerHogAmmo and gfSharedAmmo for RW and BRW
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Thu, 30 Aug 2018 22:07:01 +0200 |
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BRW now allows weapon scheme customization
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Tue, 28 Aug 2018 05:46:33 +0200 |
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Space Invasion: Continue playing rounds in case the teams are tied at the end
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Sun, 26 Aug 2018 14:59:05 +0200 |
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/greeting chat commands now clears greeting if called w/o arguments
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Wed, 22 Aug 2018 15:00:04 +0200 |
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Fix critical failure to cleanup teams list after rejoining game after a force-quit. Fixes bug 597
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Tue, 21 Aug 2018 22:31:50 +0200 |
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Animate: Remove follow arg from AnimVisualGear
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Tue, 14 Aug 2018 15:25:05 +0200 |
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Move common sprite tint values into Utils Lua library
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Tue, 14 Aug 2018 13:43:04 +0200 |
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Prevent wrapping of turn time when using extra time
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Tue, 14 Aug 2018 09:05:55 +0200 |
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Fix repeating sun in Hoggywood theme
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Mon, 13 Aug 2018 20:19:32 +0200 |
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Close hwengine properly when you got kicked by room host
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Sun, 12 Aug 2018 16:31:22 +0200 |
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Don't make pseudo player names like [server] clickable in chat
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Sat, 11 Aug 2018 22:28:05 +0200 |
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More straightforward TotalRoundsPre counting if there's only 1 clan
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Wed, 08 Aug 2018 18:36:12 +0200 |
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Fix frontend crash when rapidly aborting many active video encodings. Fixes bug 595
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Wed, 08 Aug 2018 14:38:54 +0200 |
Wuzzy |
Refactor text color variable names, export 2 color values to Lua
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Wed, 08 Aug 2018 12:05:19 +0200 |
Wuzzy |
Fix attack bar render bugs: Invisible beyond world edge; rendered over GUI (e.g. mission panel)
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Tue, 07 Aug 2018 19:32:33 +0200 |
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Fix foreground flakes (layer 2+6) disappearing when moving camera in world wrap world
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Tue, 07 Aug 2018 13:04:02 +0200 |
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Fix resurrection animation appearing at wrong position for some missions and styles
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Tue, 07 Aug 2018 12:15:59 +0200 |
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Report spawning visual gear in onGearResurrect
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Tue, 07 Aug 2018 11:37:37 +0200 |
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Add setting to disable audio dampening if losing window focus
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Tue, 07 Aug 2018 10:29:01 +0200 |
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Move max. number of crate spawns into variable
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Tue, 07 Aug 2018 02:40:13 +0200 |
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Lobby/room: Prevent opening context menu if no player selected (fixes bug 661)
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Tue, 07 Aug 2018 02:18:19 +0200 |
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Fix drill rocket exploding when digging at bounce/wrap world edge
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Tue, 07 Aug 2018 01:31:50 +0200 |
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Use gfMultiWeapon in target practice missions
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Mon, 06 Aug 2018 21:35:08 +0200 |
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Fix cake walking through land when reaching wrap world edge
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Mon, 06 Aug 2018 18:55:22 +0200 |
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Fix projectiles reacing incorrectly with land just behind the wrap world edge
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Fri, 03 Aug 2018 00:39:50 +0200 |
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Make cake bounce off bounce edge, stop cake at wrap edge to prevent other bug
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Thu, 02 Aug 2018 23:43:31 +0200 |
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Fix hammer/pickhammer not digging land with gfSolidLand on
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Thu, 02 Aug 2018 23:24:27 +0200 |
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Backed out changeset 0d920e370a78
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Thu, 02 Aug 2018 12:54:30 +0200 |
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Fix hammer shoving gears into indestructible land
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Thu, 02 Aug 2018 03:16:08 +0200 |
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Cap hedgehog health to prevent overflow bugs
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Thu, 02 Aug 2018 01:45:45 +0200 |
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Add Lua globals: AMMO_INFINITE and NoPointX
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Thu, 02 Aug 2018 01:24:40 +0200 |
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Add support for infinite fly time of jetpack and Birdy
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Tue, 17 Jul 2018 12:55:07 +0200 |
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Fix cursor teleporting to center after leaving game with video recording
0.9.24
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