Fri, 06 Jun 2008 16:14:23 +0000 |
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Draw tags a bit higher due to hats introduction
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Sun, 01 Jun 2008 20:01:45 +0000 |
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- Quick hack for hats
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Fri, 30 May 2008 21:27:03 +0000 |
unc0rr |
Fix hedgehog jump animation after turn end
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Wed, 28 May 2008 18:54:45 +0000 |
unc0rr |
Mortar sprite
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Wed, 28 May 2008 18:40:42 +0000 |
unc0rr |
Aim at high speed when performing rope swinging
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Wed, 28 May 2008 17:58:41 +0000 |
unc0rr |
- Show crosshair while rope swinging
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Tue, 27 May 2008 14:32:55 +0000 |
unc0rr |
Get rid of unused Surface parameter
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Tue, 27 May 2008 14:30:48 +0000 |
unc0rr |
Fix forts mode to take in account clans, not teams
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Mon, 26 May 2008 22:47:48 +0000 |
unc0rr |
Idle hedgehog animation
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Wed, 21 May 2008 20:22:51 +0000 |
unc0rr |
Use firepunch sprite
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Tue, 13 May 2008 20:00:48 +0000 |
unc0rr |
Initial support for attacking from rope
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Thu, 08 May 2008 20:30:34 +0000 |
unc0rr |
Fix handling '/skip' command during net game
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Thu, 08 May 2008 18:02:52 +0000 |
unc0rr |
- Some changes in clusters initialization
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Thu, 08 May 2008 12:04:13 +0000 |
unc0rr |
Set radius for clusters of clusterbomb
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sun, 27 Apr 2008 10:14:00 +0000 |
unc0rr |
- Fix baseball bat
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Sat, 26 Apr 2008 14:35:01 +0000 |
unc0rr |
Desert Eagle and Shotgun shot animations
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Fri, 25 Apr 2008 21:44:58 +0000 |
unc0rr |
- Fix warning
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Fri, 25 Apr 2008 13:12:52 +0000 |
unc0rr |
Use more sounds
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Thu, 24 Apr 2008 20:53:35 +0000 |
unc0rr |
- New statistics
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Thu, 24 Apr 2008 19:55:10 +0000 |
unc0rr |
Hedgehog death animation
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Thu, 24 Apr 2008 15:40:39 +0000 |
unc0rr |
- Use more sounds
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Thu, 24 Apr 2008 15:03:57 +0000 |
unc0rr |
- Fix introduced bug with hh physics
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Tue, 22 Apr 2008 19:41:20 +0000 |
unc0rr |
Fix hedgehog-on-rope animation
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Tue, 22 Apr 2008 18:33:55 +0000 |
unc0rr |
Fix shotgun disappering when shooting
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Tue, 22 Apr 2008 12:41:14 +0000 |
unc0rr |
Oops
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