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hedgewars/uFloat.pas
2011-04-08
sheepluva
comments
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2011-04-08
sheepluva
some more comments *yawns*
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
koda
addfilelog <3 debugfile
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2010-11-22
unc0rr
SinTable.inc -> uSinTable.pas
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-10-06
nemo
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-06-30
koda
sheepluva's inline patch, fix a crash in overlay
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2010-06-29
sheepluva
bee:
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2010-06-29
sheepluva
rope: another small optimization
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2010-06-29
sheepluva
rope: tiny optimisation
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2010-05-06
sheepluva
portal:
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2010-05-04
sheepluva
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-02
smxx
Engine:
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2010-05-01
sheepluva
* added some comments
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2010-04-04
unc0rr
with this patch I'm unable to make rope stuck in land
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2010-03-21
nemo
Make barrels a little more likely to blow up. 25% more damage in fall
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2010-03-06
nemo
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-03-05
nemo
Experiment with barrels. Add rolling.
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2010-03-01
smxx
Engine:
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2010-02-09
nemo
King health proportional to team size
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2009-11-20
koda
revamped file access and debug display
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-25
koda
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-08-11
nemo
prevent overflow
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2009-03-23
unc0rr
patch by nemo:
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2009-01-25
unc0rr
Apply nemo's world resize patch
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2009-01-12
unc0rr
Reorganize rope code, adjust some constants
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2009-01-10
unc0rr
Fix wrong assert
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