hedgewars/uFloat.pas
2011-04-08 sheepluva comments
2011-04-08 sheepluva some more comments *yawns*
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-29 sheepluva bee:
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-05-06 sheepluva portal:
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-01 smxx Engine:
2010-02-09 nemo King health proportional to team size
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-08-11 nemo prevent overflow
2009-03-23 unc0rr patch by nemo:
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-12 unc0rr Reorganize rope code, adjust some constants
2009-01-10 unc0rr Fix wrong assert
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