gameServer/OfficialServer/DBInteraction.hs
Fri, 04 Mar 2011 22:45:28 +0300 unc0rr Add dbName parameter to .ini file, fix some warnings
Thu, 03 Mar 2011 22:15:13 +0300 unc0rr Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
Wed, 16 Feb 2011 13:07:00 +0300 unc0rr More robust login system when db server goes away
Wed, 16 Feb 2011 12:49:12 +0300 unc0rr Allow users to join official server even when there's no db connection
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Wed, 02 Feb 2011 21:23:47 +0300 unc0rr Fix even more
Sun, 19 Dec 2010 13:31:55 -0500 nemo Ok. This should pull 0.9.14.1 server into default
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Fri, 12 Nov 2010 18:57:36 -0500 nemo This revision should, in theory, correctly merge 0.9.14 and tip, so that future merges of 0.9.14 should work properly
Thu, 11 Nov 2010 22:17:54 +0300 unc0rr Revert to old server in branch 0.9.14 0.9.14
Sun, 25 Jul 2010 18:55:54 +0400 unc0rr - burp's patch cleaning up module dependancies + cabal file
Sun, 06 Jun 2010 15:29:33 +0000 unc0rr Use sockets instead of handles, use bytestrings instead of strings
Wed, 05 May 2010 08:01:37 +0000 unc0rr Start the server refactoring
Thu, 25 Feb 2010 18:34:36 +0000 unc0rr Replace tabs with spaces here too
Thu, 17 Sep 2009 06:37:24 +0000 unc0rr Final fix
Thu, 17 Sep 2009 06:37:10 +0000 unc0rr Second try
Thu, 17 Sep 2009 06:36:37 +0000 unc0rr Fix build
Wed, 12 Aug 2009 12:53:05 +0000 unc0rr Now really fix
Wed, 12 Aug 2009 12:52:14 +0000 unc0rr Fix compilation
Wed, 05 Aug 2009 05:44:13 +0000 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
Thu, 09 Jul 2009 14:36:41 +0000 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
Sun, 21 Jun 2009 18:00:43 +0000 unc0rr Oops, fix database process interaction
Fri, 19 Jun 2009 17:55:42 +0000 unc0rr Implement sending gameserver stats to webserver
Fri, 12 Jun 2009 08:47:05 +0000 unc0rr Implement ability for server admin to clear accounts cache
Wed, 27 May 2009 18:13:06 +0000 unc0rr Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
Wed, 27 May 2009 15:29:30 +0000 unc0rr - Prevent server from producing zombies
Wed, 27 May 2009 03:48:59 +0000 unc0rr Fix server compilation
Mon, 25 May 2009 17:33:39 +0000 unc0rr Add caching for accounts information (entries are stored in memory forever)
Mon, 25 May 2009 15:24:27 +0000 unc0rr Bring back authentication to official server, now using separate process to perform database interaction
Mon, 13 Apr 2009 09:36:25 +0000 unc0rr - Add gameServer to build system
Sun, 12 Apr 2009 15:35:22 +0000 unc0rr Prevent server from crashing when get SqlNull value
Sun, 12 Apr 2009 06:01:17 +0000 unc0rr Better SQL statement, allows NULL rid
Thu, 26 Mar 2009 16:54:16 +0000 unc0rr - User from localhost is server admin
Mon, 02 Mar 2009 21:23:27 +0000 unc0rr Fake database connection with routine which marks all users as guests, when no database host was specified
Fri, 27 Feb 2009 19:51:22 +0000 unc0rr Set admin flag and send admin notification to users with rid equal to 3
Wed, 25 Feb 2009 17:12:32 +0000 unc0rr Retrieve client password from web database and ask for it
Tue, 24 Feb 2009 19:39:49 +0000 unc0rr Server now send ASKPASSWORD command to frontend when user has web account
Mon, 23 Feb 2009 20:34:29 +0000 unc0rr Add working check for www account existance
Mon, 23 Feb 2009 20:25:07 +0000 unc0rr Add options for configuring database access
Wed, 18 Feb 2009 15:04:40 +0000 unc0rr New game server:
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