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hedgewars/uAmmos.pas
2011-10-16
koda
merge the changes applied to 0.9.16
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2011-09-25
nemo
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
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2011-09-20
nemo
check for amNothing
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2011-09-04
nemo
Add check on amNothing
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2011-08-27
nemo
Correctly check for failure to look up ammo, check for damaged mines
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2011-08-25
nemo
another silly mistake
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2011-08-24
nemo
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
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2011-08-22
nemo
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
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2011-08-07
nemo
disable extra time in timeless mode
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2011-06-29
unc0rr
Simplify code using 'with', convert some tabs to spaces
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2011-06-26
nemo
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
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2011-06-20
nemo
oops
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2011-06-20
nemo
Allow scripting to set arbitrary weapon counts
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2011-04-21
koda
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10
nemo
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
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2011-03-20
nemo
Adjust conditions for showing crosshair
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2011-03-01
koda
Happy 2011 :)
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2011-01-02
koda
remove obsolete TrainingFlags code
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2011-01-02
sheepluva
display caption for ammotype amNothing when switched to so that players know what just happened
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2010-11-21
unc0rr
uDebug
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2010-11-21
unc0rr
Remove uAmmos dependaency from uCommands
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2010-11-21
unc0rr
uCaptions
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-18
unC0Rr
Introduce uCommands.pas
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2010-11-17
unc0rr
uTeams
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-21
koda
display an empty table for missions
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2010-11-15
nemo
This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
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