Thu, 03 May 2018 21:40:13 +0200 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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Tue, 24 Apr 2018 20:30:15 +0200 |
Wuzzy |
Change KeyBindToName to shortstring
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Wed, 11 Apr 2018 17:59:59 -0400 |
nemo |
merge with 0.9.23, pulling in unc0rr's desync fix
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Sat, 17 Mar 2018 17:47:42 +0100 |
Wuzzy |
Show sidNoEndTurn text for most weapons when in inf attack mode
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Tue, 06 Mar 2018 15:21:36 -0500 |
nemo |
the clipping was just due to remote abuse anyway - this addresses a couple of the concerns from the bug
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Wed, 21 Feb 2018 03:03:16 +0100 |
Wuzzy |
Fix quit menu showing incorrect key when using non-default bindings
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Fri, 16 Feb 2018 13:57:48 +0100 |
Wuzzy |
Add SetTeamLabel to Lua API, can set arbitrary string as team label
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Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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Wed, 17 Jan 2018 00:59:39 +0100 |
unc0rr |
Add assert on LoadingText texture value
0.9.23
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Fri, 05 Jan 2018 21:43:33 +0100 |
unc0rr |
Comment out functions that don't need to be called for engine in frontend window
qmlfrontend
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Tue, 02 Jan 2018 23:45:18 +0100 |
unc0rr |
Break engine completely and make it render in frontend window (no actual rendering yet, just white screen)
qmlfrontend
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Wed, 25 Oct 2017 19:44:42 -0400 |
nemo |
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
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Tue, 24 Oct 2017 18:55:19 -0400 |
nemo |
w is in pixels, so presumably this needs to be *4
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Tue, 24 Oct 2017 18:28:59 -0400 |
nemo |
use pitch for surfaces, land_width x2 since 16 bit
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