smxx [Wed, 03 Mar 2010 14:35:48 +0000] rev 2922
Engine:
* Reverted lookup name for Lua as the new version didn't work everywhere as well
smxx [Wed, 03 Mar 2010 11:38:02 +0000] rev 2921
Engine:
* Added new animated target pointer
* Addd new "preview" cursor for teleport
smxx [Wed, 03 Mar 2010 11:22:23 +0000] rev 2920
Engine:
* Simplified library name to look for to "lua" on all systems. This should resolve linking issues as long as the installed Lua version is 5.1
Frontend:
* Added URL shortcut to Xfire Game SDK's webpage
unc0rr [Wed, 03 Mar 2010 06:30:51 +0000] rev 2919
Now really fix build
unc0rr [Wed, 03 Mar 2010 06:29:01 +0000] rev 2918
Fix build
unc0rr [Wed, 03 Mar 2010 06:28:04 +0000] rev 2917
Fix server for 0.9.12 (tested)
nemo [Wed, 03 Mar 2010 04:33:49 +0000] rev 2916
Make barrels a little easier to destroy (60 instead of 75) - still more than 2 shotgun blasts or a grenade, but in range of dynamite or a well-placed cluster
nemo [Wed, 03 Mar 2010 02:56:18 +0000] rev 2915
Add spinner for explosives, add dust on crate impact, crank up explosives a bit
nemo [Wed, 03 Mar 2010 02:36:52 +0000] rev 2914
Ensure explosives are spawned somewhere w/ plenty of ground under them
smxx [Tue, 02 Mar 2010 19:50:58 +0000] rev 2913
Engine:
* Small tweaks to English and German locales
Frontend:
* Added a new default locale choice ("system default") that uses Qt's guessing to determine the preferred language
* Updated ts/qm files
nemo [Tue, 02 Mar 2010 19:46:35 +0000] rev 2912
French translation of 03-05. Still missing 05:11-15 and needs further proofing insertion of | in appropriate places
smxx [Tue, 02 Mar 2010 17:22:36 +0000] rev 2911
Engine:
* Explosive crates: Use them as cover - but watch out, they may explode spreading fire everywhere!
* Temporary hack for testing: Replaced all mines with explosive crates
smxx [Tue, 02 Mar 2010 15:04:31 +0000] rev 2910
Engine:
* Fixed DrawTextureF und DrawTextureRotatedF for NPOT textures
nemo [Tue, 02 Mar 2010 04:04:16 +0000] rev 2909
tweak
smxx [Mon, 01 Mar 2010 22:25:57 +0000] rev 2908
Engine:
* Added damage modifier to game mode/rule display
* Added low gravity activation sound
smxx [Mon, 01 Mar 2010 19:57:09 +0000] rev 2907
Engine:
* Updated Chinese translation
smxx [Mon, 01 Mar 2010 19:56:14 +0000] rev 2906
General:
* Updated Spanish translation by Palewolf
smxx [Mon, 01 Mar 2010 19:54:33 +0000] rev 2905
Engine:
* Converted all strings without maximum lengths to ansistrings (eliminates 255 char limit) or shortstrings (needs some testing)
* Goal/mission display now stays within screen borders even if it's very long
* Extended mine game mode display to respect no timer and random timer
smxx [Mon, 01 Mar 2010 19:20:43 +0000] rev 2904
Engine:
* Show modified mine timer as a game mode/setting
smxx [Mon, 01 Mar 2010 18:01:09 +0000] rev 2903
Engine:
* Added game mode notice for shared ammo game flag
unc0rr [Mon, 01 Mar 2010 17:54:12 +0000] rev 2902
Fix problems with utf8-encoded nicknames in team chat (not tested)
smxx [Mon, 01 Mar 2010 15:03:13 +0000] rev 2901
Frontend:
* Reverted to old "theme finding" for now
smxx [Mon, 01 Mar 2010 14:47:09 +0000] rev 2900
Frontend:
* Fixed inconsistency in German locale
smxx [Mon, 01 Mar 2010 14:45:41 +0000] rev 2899
Frontend:
* Completed German translation
* Updated other languages' files
smxx [Mon, 01 Mar 2010 12:55:54 +0000] rev 2898
Frontend:
* Added language selection to options menu to allow using other languages than the one detected by Qt
smxx [Mon, 01 Mar 2010 12:20:38 +0000] rev 2897
Frontend:
* Added labels and moved the fort selection on the edit team page
* Realigned most items on the settings page
nemo [Mon, 01 Mar 2010 04:03:21 +0000] rev 2896
Make her less day-glo
nemo [Mon, 01 Mar 2010 00:47:18 +0000] rev 2895
Updates to portuguese translation by inu
nemo [Mon, 01 Mar 2010 00:26:15 +0000] rev 2894
crank up landmines a little
nemo [Mon, 01 Mar 2010 00:23:29 +0000] rev 2893
another fix to MrMFS' patch
nemo [Mon, 01 Mar 2010 00:19:23 +0000] rev 2892
Slight tweak to admittedly placeholder image to emphasise inverted role
nemo [Mon, 01 Mar 2010 00:02:55 +0000] rev 2891
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
nemo [Sun, 28 Feb 2010 17:56:21 +0000] rev 2890
Darken the dud a bit so it is easier to distinguish
nemo [Sun, 28 Feb 2010 17:52:29 +0000] rev 2889
tweak mine dud spinner
nemo [Sun, 28 Feb 2010 17:51:38 +0000] rev 2888
Graphic for dead mines
nemo [Sun, 28 Feb 2010 17:49:45 +0000] rev 2887
Switch to smoke
nemo [Sun, 28 Feb 2010 17:48:44 +0000] rev 2886
trying a little hiss and steam
nemo [Sun, 28 Feb 2010 17:32:39 +0000] rev 2885
Tweak condition for hiding ammo
smxx [Sun, 28 Feb 2010 17:20:49 +0000] rev 2884
General:
* Renamed hats (shorter names)
* Updated SVN ignore lists
nemo [Sun, 28 Feb 2010 16:53:03 +0000] rev 2883
lupdate-qt4 & lrelease-qt4
nemo [Sun, 28 Feb 2010 16:03:33 +0000] rev 2882
Dude mine probability spinner
nemo [Sun, 28 Feb 2010 15:41:42 +0000] rev 2881
Flag the sharing of ammo between clan teams.
nemo [Sun, 28 Feb 2010 13:57:34 +0000] rev 2880
Palewolf adds PrincessPeach, updates other hats from set
nemo [Sun, 28 Feb 2010 02:42:37 +0000] rev 2879
Typo
nemo [Sat, 27 Feb 2010 20:01:54 +0000] rev 2878
Some Mario hats from Palewolf, Link from Armagon, and a couple of Eva hats
nemo [Sat, 27 Feb 2010 19:54:03 +0000] rev 2877
First real reserved hats. Thanks Tiy! Also, seeing if blowtorch looks ok w/ hat on.
nemo [Sat, 27 Feb 2010 16:29:40 +0000] rev 2876
Tiy's awesome new simple game icon
nemo [Sat, 27 Feb 2010 00:13:45 +0000] rev 2875
Musn't forget sicily
nemo [Fri, 26 Feb 2010 19:52:22 +0000] rev 2874
A simple hat reservation mechanism. Can be worked around with a little effort, but to make it useful, you'd have to get everyone you played with to work around it too. Quite a bit of effort for a small reward feature.
nemo [Fri, 26 Feb 2010 16:29:00 +0000] rev 2873
Font switch requested by Copy Liu in
issue #220 - a GPL CJK font set that includes some hand-drawn bitmaps for lower resolutions, reducing fuzziness of CJK chars in places like the ammo menu
nemo [Fri, 26 Feb 2010 03:25:59 +0000] rev 2872
Update Desert theme
nemo [Fri, 26 Feb 2010 00:03:57 +0000] rev 2871
rearrange fall damage a bit so invulnerability still causes dust
nemo [Thu, 25 Feb 2010 23:28:26 +0000] rev 2870
Palewolf tweaks map object placement some more.
unc0rr [Thu, 25 Feb 2010 18:34:36 +0000] rev 2869
Replace tabs with spaces here too
unc0rr [Thu, 25 Feb 2010 18:34:30 +0000] rev 2868
Some debug stuff
unc0rr [Thu, 25 Feb 2010 18:28:33 +0000] rev 2867
- Unbreak support for client versions prior to 0.9.13-dev
- Replace tabs with spaces (sorry for mixing with code changes)
nemo [Thu, 25 Feb 2010 15:58:44 +0000] rev 2866
Set 32 hog limit for fort maps
smxx [Thu, 25 Feb 2010 15:48:40 +0000] rev 2865
Engine:
* Updated English locale (Sniper Rifle fires twice - not once)
* Updated German locale (missing tooltip texts)
smxx [Thu, 25 Feb 2010 13:04:31 +0000] rev 2864
Engine:
* Fixed copy and paste typo in English locale
* Updated German locale (still working on tooltips)
smxx [Thu, 25 Feb 2010 13:02:08 +0000] rev 2863
Engine:
* Added a new window to the game's start that shows special rules affecting the current game (e.g. karma or low gravity)
smxx [Thu, 25 Feb 2010 12:49:04 +0000] rev 2862
Engine:
* Updated training mission's ammo scheme generation
nemo [Thu, 25 Feb 2010 04:08:47 +0000] rev 2861
remove turn waits for crazy and shoppa
nemo [Thu, 25 Feb 2010 04:04:26 +0000] rev 2860
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo [Wed, 24 Feb 2010 16:41:35 +0000] rev 2859
another nil check
nemo [Wed, 24 Feb 2010 13:46:02 +0000] rev 2858
Add nil check to shotgun shell
nemo [Wed, 24 Feb 2010 13:29:06 +0000] rev 2857
Fix spectator crash due to missing nil check in new dust gear, init Ammo to nil in World prior to nil check
nemo [Wed, 24 Feb 2010 03:03:43 +0000] rev 2856
Adjust LocalClan when shuffling, set to -1 in case all local clans are bots.
nemo [Wed, 24 Feb 2010 01:55:59 +0000] rev 2855
Show the ammo menu of the last local non-bot team when not local turn. needs testing
nemo [Tue, 23 Feb 2010 23:54:38 +0000] rev 2854
Corrected test
nemo [Tue, 23 Feb 2010 19:25:38 +0000] rev 2853
Restore shared clan ammo (still needs flag), add ammo info message if the person who picked up the ammo was a member of your clan
smxx [Tue, 23 Feb 2010 15:41:37 +0000] rev 2852
Engine:
* Added step sounds for hedgehogs (needs some tweaking after jumps)
nemo [Tue, 23 Feb 2010 03:57:27 +0000] rev 2851
oops. forgot the free. also drop the speed check.
nemo [Tue, 23 Feb 2010 03:55:46 +0000] rev 2850
A little clock for convenience in finding things in demos
smxx [Tue, 23 Feb 2010 00:27:48 +0000] rev 2849
Engine:
* Fixed a mistake with DEagle's tooltip
smxx [Tue, 23 Feb 2010 00:21:20 +0000] rev 2848
Engine:
* Added Palewolf's dust clouds when an hog suffers fall damage
smxx [Tue, 23 Feb 2010 00:18:57 +0000] rev 2847
Frontend:
* Fixed nick list's context menu not updating when using keyboard only
smxx [Mon, 22 Feb 2010 23:03:50 +0000] rev 2846
Frontend:
* Some cleanup and updating context menu entries for chat widget
smxx [Mon, 22 Feb 2010 22:51:21 +0000] rev 2845
Frontend:
* Added friends and ignore list functionality to frontend (use the nicklist's context menu to add or remove nicknames)
* Text messages and emotes of ignored players will no longer appear
* Text messages an emotes of friends will be shown in a different color
smxx [Mon, 22 Feb 2010 10:56:43 +0000] rev 2844
Engine:
* Fixed sometimes broken drawing of static graves (clamping issue?)
* Removed the (now obsolete) DrawSurfSprite from uStore
nemo [Mon, 22 Feb 2010 05:50:29 +0000] rev 2843
Check the right midpoint font
nemo [Mon, 22 Feb 2010 05:41:25 +0000] rev 2842
Updated Chinese locales from Copy Liu
nemo [Mon, 22 Feb 2010 05:40:24 +0000] rev 2841
Fix CJK in tooltips.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine:
* Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General:
* Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine:
* Fix LoopSound returning an undefined value if sound isn't played/started
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend:
* Added Xfire SDK files to /misc/xfire. See license.txt for further details.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine:
* Code to spawn new shells wasn't commited for whatever reason
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine:
* New visual gear: Shell
* Shooting Shotgun and Sniper Rifle now throws out shells
* Added sound for (re-)loading Sniper Rifle
Installer:
* Updated vendor name to "Hedgewars Project"
nemo [Thu, 18 Feb 2010 13:59:05 +0000] rev 2826
Remove invulnerability protection from the team gone effect
smxx [Thu, 18 Feb 2010 13:23:24 +0000] rev 2825
Engine:
* Removed memory leaks displaying usage / syntax
nemo [Thu, 18 Feb 2010 01:02:28 +0000] rev 2824
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
smxx [Wed, 17 Feb 2010 21:49:38 +0000] rev 2823
Engine:
* Updated Spanish translation by Palewolf
Frontend:
* Updated Spanish translation by Palewolf
smxx [Wed, 17 Feb 2010 20:03:25 +0000] rev 2822
Engine:
* Use included Lua source files to compile a local copy to be used (Koda)
Frontend:
* Changed the way Xfire code is excluded outside Win32
* Updated slovak translation by jose1711__
smxx [Wed, 17 Feb 2010 19:50:22 +0000] rev 2821
Frontend:
* Added support for extended Xfire status display (Win32; requires Xfire SDK; CMAKE variable to add/ignore missing)
smxx [Wed, 17 Feb 2010 17:38:32 +0000] rev 2820
Frontend:
* Possible fix to engine window losing it's focus while Xfire is active (too sporadic to test)
nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine:
* Fix engine window's icon loading
* Note: Thou shall not embed preprocessor code into strings!
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine:
* Forgot to commit hwengine.rc
Training Missions:
* Small tweaks to keep the time left once the goal is reached
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions:
* Missions won't fail if you win within the last seconds (check for win)
* Granting more time for Bazooka training to finish
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine:
* Removed some commented out lines
* Added "SetHealth" script command
* Added support for global variables (between lua and game)
Training Missions:
* Once again fail if your time runs out
* Training missions show a "You've lost!" message
* Changed Shotgun training back to mushrooms map
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
smxx [Mon, 15 Feb 2010 14:04:29 +0000] rev 2811
Engine:
* Reduced alt weapon box's size to 75%
* Updated DrawTextureF and DrawRotatedTextureF to support multiple columns as well as custom dimensions
nemo [Mon, 15 Feb 2010 00:01:21 +0000] rev 2810
bad koda
koda [Sun, 14 Feb 2010 23:50:51 +0000] rev 2809
mac build supports lua
nemo [Sun, 14 Feb 2010 21:57:47 +0000] rev 2808
Need this too to set it to last hog for current switch alg
nemo [Sun, 14 Feb 2010 21:53:17 +0000] rev 2807
halt team blink on attack
nemo [Sun, 14 Feb 2010 21:52:32 +0000] rev 2806
Prevent crasher if attempting to show ammo menu
koda [Sat, 13 Feb 2010 16:04:04 +0000] rev 2805
new menupage ingame for common actions
new style for moving the main menu
smxx [Sat, 13 Feb 2010 12:40:40 +0000] rev 2804
General:
* Removed FindLua51 cmake module as fpc does it's own lookup anyway
koda [Sat, 13 Feb 2010 01:56:35 +0000] rev 2803
allow to compile engine as library with HWLIBRARY symbol
move the first run check in the first view controller instead of appdelegate
relocate things around to make room for controls/buttons/menu