Tue, 04 Dec 2012 09:15:55 +0400 |
unc0rr |
merge from default
flibqtfrontend
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Sat, 01 Dec 2012 00:38:06 +0400 |
unc0rr |
Bans manager
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Sun, 25 Nov 2012 01:13:51 +0400 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
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Thu, 22 Nov 2012 01:19:16 +0400 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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Wed, 21 Nov 2012 13:33:27 +0400 |
unc0rr |
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
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Wed, 21 Nov 2012 00:04:09 +0400 |
unc0rr |
Start port to frontlib
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Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
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Sun, 18 Nov 2012 00:58:57 +0400 |
unc0rr |
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
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Sun, 18 Nov 2012 00:37:23 +0400 |
unc0rr |
Mount .hwt files found in Data folder
physfslayer
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Tue, 13 Nov 2012 23:21:46 +0400 |
unc0rr |
merge with default
physfslayer
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Wed, 07 Nov 2012 12:54:40 -0500 |
nemo |
Only a handful of ISO 639-3 languages are supported by Qt. Standard Malay is not one of them. Using the macrolanguage code seems fine. Not too sure what the numerusform is for a macrolanguage, but appears that wikipedia equates MS w/ "bahasa" too
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Tue, 06 Nov 2012 10:52:21 -0500 |
nemo |
Add zsm since Myystery is offering to do this language. Also update the .pro file and existing strings.
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Tue, 13 Nov 2012 23:16:21 +0400 |
unc0rr |
dos2unix hedgewars.pro
physfslayer
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Sat, 03 Nov 2012 00:34:35 +0400 |
unc0rr |
Merge with default
physfslayer
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Tue, 30 Oct 2012 12:50:50 +0100 |
koda |
libav name refactor
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Tue, 23 Oct 2012 12:12:28 +0100 |
koda |
tweaks to win build script, hedgewars.pro now supports win32 target
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Sat, 20 Oct 2012 18:54:03 +0400 |
unc0rr |
Don't need this button anymore
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Sat, 20 Oct 2012 00:20:39 +0400 |
unc0rr |
Try using PhysicsFS.
physfslayer
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Sat, 06 Oct 2012 01:09:41 +0400 |
unc0rr |
Start moving to players list model.
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Fri, 31 Aug 2012 17:52:53 +0200 |
sheepluva |
* don't build moc for campaign.h
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Thu, 26 Jul 2012 21:58:25 +0400 |
Stepan777 |
uploading to youtube, it works, but user interface is still incomplete
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Fri, 06 Jul 2012 19:15:44 +0400 |
Stepan777 |
When there are videos that are being encoded and user tries to quit display dialog with warning.
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Mon, 11 Jun 2012 18:15:30 +0400 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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Fri, 27 Apr 2012 11:47:37 +0200 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
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Thu, 26 Apr 2012 16:15:37 +0200 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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Thu, 26 Apr 2012 07:22:05 +0200 |
sheepluva |
renaming HWDataManager -> DataManager
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Sun, 22 Apr 2012 17:03:55 +0200 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
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Thu, 23 Feb 2012 00:46:03 +0400 |
unc0rr |
Start switching to rooms list model. To be continued.
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Sun, 12 Feb 2012 19:38:32 +0400 |
unc0rr |
Remove STL dependency (again), fix qmake build
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Sun, 15 Jan 2012 23:50:41 +0100 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
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Sun, 15 Jan 2012 23:35:02 +0100 |
bovi |
GCI task: stars
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Sun, 15 Jan 2012 22:57:49 +0100 |
bovi |
GCI task: ping
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Sat, 03 Dec 2011 14:43:09 +0100 |
koda |
cleanup and example
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Sat, 03 Dec 2011 14:36:36 +0100 |
Oranger |
GCI task: describez
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Sat, 29 Oct 2011 20:47:40 +0200 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
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Fri, 28 Oct 2011 19:20:35 +0400 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
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Thu, 27 Oct 2011 21:33:18 +0400 |
unc0rr |
- Remove some old unused code
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Sat, 22 Oct 2011 00:00:48 +0200 |
sheepluva |
moving a file around, fixing a png, etc.
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Fri, 21 Oct 2011 07:00:49 +0200 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
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Thu, 20 Oct 2011 13:10:24 +0200 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
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Thu, 20 Oct 2011 02:56:58 +0200 |
sheepluva |
move this widget into the widget dir
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Wed, 19 Oct 2011 16:10:18 +0200 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
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Tue, 18 Oct 2011 14:28:50 +0200 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
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Fri, 30 Sep 2011 13:17:34 +0400 |
unc0rr |
Fix build with .pro file
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Thu, 29 Sep 2011 16:04:07 +0200 |
sheepluva |
oops
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Thu, 29 Sep 2011 15:57:09 +0200 |
sheepluva |
update .pro
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Sun, 04 Sep 2011 13:46:08 +0400 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
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Sun, 04 Sep 2011 11:48:01 +0400 |
unc0rr |
- Implement progressbars to show download progress
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Sun, 21 Aug 2011 09:26:33 -0400 |
nemo |
Add Lithuanian Qt translation, add Lukas to game credits
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Thu, 23 Jun 2011 21:12:27 +0400 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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Mon, 20 Jun 2011 12:57:44 -0400 |
nemo |
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
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Sun, 03 Apr 2011 19:26:53 +0400 |
unc0rr |
- Update .pro file
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Sat, 29 Jan 2011 15:39:04 +0300 |
unc0rr |
Update frontend's project file
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Sun, 26 Dec 2010 16:45:14 -0500 |
nemo |
Add stubs for korean locale, now that we have a volunteer, update locale files
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Wed, 24 Nov 2010 16:41:35 -0500 |
nemo |
update translations, add Dutch
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Fri, 29 Oct 2010 11:19:21 -0400 |
circoficus |
An initial arabic translation. The game engine strings, unfortunately, are not mirrored. A bug should probably be filed on that. It maybe necessary to actually flip the text texture generated by SDL.
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Thu, 30 Sep 2010 11:50:32 -0400 |
nemo |
Update translations, add a hungarian stub for edge_hog who is volunteering
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Sat, 17 Apr 2010 08:30:34 +0000 |
koda |
OpenAL makes a comeback! (might require some cleanup)
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