Thu, 18 Sep 2008 16:16:41 +0000 |
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Add Hellish bomb weapon
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Thu, 18 Sep 2008 14:44:44 +0000 |
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Add watermelon sprite
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Thu, 18 Sep 2008 13:39:05 +0000 |
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Add watermelon weapon (without proper sprites yet)
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Wed, 17 Sep 2008 17:33:44 +0000 |
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- Continue seduction implementation
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Wed, 13 Aug 2008 16:52:04 +0000 |
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Some adjusting... it still doesn't solve problem fully
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Wed, 13 Aug 2008 16:26:44 +0000 |
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One more consts adjusting to solve rope stucking problem
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Tue, 12 Aug 2008 19:41:16 +0000 |
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Fix pickhammer and kamikaze
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Thu, 07 Aug 2008 07:21:18 +0000 |
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- Fix grenade sound
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Wed, 30 Jul 2008 12:20:14 +0000 |
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Last try to get rope not to get stuck in the ground
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Mon, 28 Jul 2008 13:53:50 +0000 |
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- Fix warnings
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Sun, 27 Jul 2008 23:01:41 +0000 |
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- Fix problem when clouds number is 0
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Sun, 27 Jul 2008 21:01:11 +0000 |
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- Airplane is higher
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Sun, 27 Jul 2008 20:03:07 +0000 |
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Play Ow1.ogg and Ow4.ogg when hedgehog falls
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Sun, 27 Jul 2008 19:37:24 +0000 |
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Add ability to resize engine's window
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Sun, 27 Jul 2008 14:28:45 +0000 |
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Play sound before cake explodes
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Sun, 27 Jul 2008 14:05:17 +0000 |
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Finish cake implementation
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Sun, 27 Jul 2008 13:44:04 +0000 |
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- Cake sits down before exploding
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Sun, 27 Jul 2008 13:32:44 +0000 |
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Animate falling and waking up cake
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Sun, 27 Jul 2008 12:57:15 +0000 |
unc0rr |
- Animate cake walking
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Fri, 25 Jul 2008 22:28:22 +0000 |
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Show cake rotated correct angle
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Fri, 25 Jul 2008 14:01:28 +0000 |
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Cake explodes on /attack
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Fri, 25 Jul 2008 13:52:35 +0000 |
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First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
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Stubs for spider weapon
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Mon, 07 Jul 2008 13:06:25 +0000 |
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Update copyright headers a bit
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Fri, 04 Jul 2008 21:20:17 +0000 |
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Update explosion graphics
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Fri, 04 Jul 2008 19:25:00 +0000 |
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Better ?? implementation of explosion
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Fri, 04 Jul 2008 14:40:52 +0000 |
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Testing explosion particles implementation
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Mon, 23 Jun 2008 12:25:59 +0000 |
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Make engine compilable without debugging on
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Wed, 18 Jun 2008 20:43:34 +0000 |
unc0rr |
- Fix firepunch sprite direction when use in high jump
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Wed, 11 Jun 2008 22:19:14 +0000 |
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Use Kamikaze sound
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