hedgewars/uGears.pas
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
Fri, 22 Feb 2013 19:24:59 -0500 nemo Restore freezing hedgehog for shotgun, sniper rifle and deagle to make unc0rr happy. You'll still be able to get away after throwing cleaver and sticky bomb tho.
Sat, 09 Feb 2013 20:28:05 -0500 nemo Allow moving after firing cleaver. This changes multishoot behaviour quite a bit. Needs a lot of testing.
Sun, 27 Jan 2013 00:28:57 +0100 koda update branch webgl
Wed, 23 Jan 2013 03:37:27 +0100 koda restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
Wed, 02 Jan 2013 10:11:42 +0100 koda also have uTouch follow the new NewTurn policy
Tue, 01 Jan 2013 14:21:51 -0500 nemo move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
Tue, 25 Dec 2012 04:45:22 +0100 koda update branch with default webgl
Mon, 03 Dec 2012 17:51:57 +0100 Rowan D GCI2012: Convert uMobile into a Callback Record
Sat, 01 Dec 2012 02:12:10 +0100 deepdog GCI2012: Remove Structure Weapon Code
Wed, 28 Nov 2012 00:27:30 +0400 unc0rr Remove limit on hedgehogs number
Thu, 22 Nov 2012 01:47:09 +0100 koda throw in some 'nots' trying to restore pas2c functionality webgl
Thu, 22 Nov 2012 00:41:53 +0100 koda updated branch webgl
Wed, 14 Nov 2012 23:23:56 -0500 nemo Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
Sun, 11 Nov 2012 17:15:19 +0100 koda merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions) webgl
Wed, 07 Nov 2012 23:04:29 -0500 nemo objects too
Wed, 07 Nov 2012 14:02:10 -0500 nemo LongInt Land width/height, mouse coords
Tue, 06 Nov 2012 23:33:25 +0400 unc0rr Spam log with checksums
Mon, 29 Oct 2012 16:26:26 -0400 nemo disable this block since it doesn't fit star's new graphic. doesn't show up often anyway, since unc0rr changed gst clearing
Sun, 28 Oct 2012 04:28:39 +0100 koda cleanup in initEverything and freeEverything
Tue, 23 Oct 2012 16:52:13 -0400 nemo Flag script parsecommands to avoid echoing to net
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Mon, 08 Oct 2012 21:07:18 -0400 nemo Knife is still broken, but so koda can fix it...
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