Sat, 24 Sep 2011 00:00:57 +0400 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
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Fri, 16 Sep 2011 19:55:11 +0400 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
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Mon, 15 Aug 2011 20:31:31 +0400 |
unc0rr |
Don't allow to join other protocol room using FOLLOW command (not tested)
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Sat, 23 Jul 2011 09:30:51 +0400 |
unc0rr |
Implement command for banning by ip and a command for bans list
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Sun, 15 May 2011 18:10:01 +0400 |
unc0rr |
On restart command close server socket and spawn new server, keep running until last client quits
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Sun, 03 Apr 2011 16:31:48 +0400 |
unc0rr |
Some polishing
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Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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Sun, 06 Mar 2011 21:54:37 +0300 |
unc0rr |
- Write server config into .ini file on change
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Sat, 05 Mar 2011 09:34:21 +0300 |
unc0rr |
Fix build
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Sat, 05 Mar 2011 09:32:11 +0300 |
unc0rr |
Better support for 0.9.15
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Thu, 03 Mar 2011 22:15:13 +0300 |
unc0rr |
Use Data.TConfig to read and store server config in hedgewars.ini (a little bit of hate to the author for not exporting Conf type)
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Wed, 16 Feb 2011 12:07:30 +0300 |
unc0rr |
Okay, a compatibility layer for clients of 0.9.15 version (not sure about old versions, as I removed all compatibility hacks for older versions previously)
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Tue, 15 Feb 2011 21:12:22 +0300 |
unc0rr |
Fix for my last commit (which was all nonsense)
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Tue, 08 Feb 2011 22:24:30 +0300 |
unc0rr |
Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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