Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
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Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
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Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
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Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
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Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
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Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
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Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
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Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
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Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
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Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
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Sat, 05 Mar 2011 13:07:02 +0100 |
Henek |
added PlaceGirder to lua
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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