Mon, 16 Jul 2018 23:27:15 +0200 |
Wuzzy |
Add variable to make state of sound system clear
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Tue, 10 Jul 2018 16:44:13 +0200 |
Wuzzy |
Lua API: Add parameter forceDisplay to ShowMission to prevent manual hiding
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Tue, 10 Jul 2018 16:07:11 +0200 |
Wuzzy |
Add dedicated key to display mission panel: M
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Tue, 10 Jul 2018 13:28:47 +0200 |
Wuzzy |
Add /help chat command for engine
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Sun, 08 Jul 2018 02:06:08 +0200 |
Wuzzy |
Fix GetAmmo getting wrong ammo count
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Sun, 27 May 2018 13:10:32 -0400 |
nemo |
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Sat, 26 May 2018 10:54:17 -0400 |
nemo |
Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
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Wed, 16 May 2018 18:09:13 +0200 |
sheepluva |
add chat size to misc settings. persist in settings.ini
ui-scaling
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Tue, 15 May 2018 16:55:37 +0200 |
sheepluva |
WIP: allow changing chat size
ui-scaling
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Thu, 03 May 2018 21:40:13 +0200 |
Wuzzy |
Lua API: Add 5th parameter showExtra to SetAmmoTexts to hide extra text
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Mon, 12 Mar 2018 22:53:28 +0100 |
Wuzzy |
Use visible team count instead of total team count to determine rendered team bar height
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Thu, 08 Mar 2018 18:15:06 +0100 |
Wuzzy |
Lua API: Add SetSoundMask to disable playing certain sounds
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Wed, 07 Mar 2018 22:47:55 +0100 |
Wuzzy |
Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
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Sun, 04 Mar 2018 00:13:38 +0100 |
unc0rr |
Having chat mode as game state was a mistake
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Tue, 20 Feb 2018 17:52:22 +0100 |
Wuzzy |
Fix volume caption not being shown when hitting mute key
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Wed, 14 Feb 2018 22:54:13 +0100 |
Wuzzy |
Switch + Change hog tags now turns on and off all tags
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Thu, 08 Feb 2018 07:09:39 +0100 |
Wuzzy |
Fix timebox being usable in SD w/ damage=0
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Wed, 31 Jan 2018 13:42:52 -0500 |
alfadur |
Machinegun. also tweaked ignore
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Sun, 07 Jan 2018 18:19:00 +0100 |
sheepluva |
also put GL2 fixes into default
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Fri, 05 Jan 2018 22:32:11 +0100 |
unc0rr |
Fix missing default values
qmlfrontend
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Sun, 17 Dec 2017 00:09:24 +0100 |
unc0rr |
Merge default. This branch is up-to-date and code is working.
qmlfrontend
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Sat, 25 Nov 2017 09:40:43 -0500 |
nemo |
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Fri, 17 Nov 2017 15:09:31 -0500 |
nemo |
alt damage should default to false
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Tue, 24 Oct 2017 04:48:20 +0200 |
Wuzzy |
Lua API: Fix Goals text being cut off at ca. 255 characters
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Wed, 18 Oct 2017 20:33:20 -0400 |
nemo |
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Wed, 18 Oct 2017 03:19:43 +0200 |
Wuzzy |
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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Fri, 13 Oct 2017 16:37:56 -0400 |
nemo |
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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Wed, 11 Oct 2017 01:03:30 +0200 |
Wuzzy |
Fix cursor still being visible after using piano strike
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Sat, 07 Oct 2017 13:23:58 -0400 |
nemo |
extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
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Thu, 05 Oct 2017 01:37:49 +0200 |
Wuzzy |
Show selected weapon again when using it in inf attack mode
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