2012-08-25 Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
unc0rr [Sat, 25 Aug 2012 23:00:19 +0400] rev 7600
Disable workaround, as it still makes server crash and hung clients are hidden from players anyway
2012-08-25 Ensure crates can spawn just below the border on a bordered map.
nemo [Sat, 25 Aug 2012 13:06:28 -0400] rev 7599
Ensure crates can spawn just below the border on a bordered map.
2012-08-25 let's see if mikade will still accept this at least
nemo [Sat, 25 Aug 2012 09:17:42 -0400] rev 7598
let's see if mikade will still accept this at least
2012-08-25 make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
nemo [Sat, 25 Aug 2012 08:39:52 -0400] rev 7597
make cheating a bit easier (mikade insisted). Also, try flipping dust for a bit more variety.
2012-08-25 oops
nemo [Fri, 24 Aug 2012 20:43:44 -0400] rev 7596
oops
2012-08-24 Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
nemo [Fri, 24 Aug 2012 19:55:43 -0400] rev 7595
Hey. How's this? It makes it harder to get stuck in the vertical rope position, prevents the wall trick, and also I think makes it easier to unglue a horizontal rope?
2012-08-24 fromdos + fix end of turn velocity
nemo [Fri, 24 Aug 2012 18:51:29 -0400] rev 7594
fromdos + fix end of turn velocity
2012-08-24 An attempt to run main rope code only every 8th tick:
unc0rr [Fri, 24 Aug 2012 14:51:12 +0400] rev 7593
An attempt to run main rope code only every 8th tick: - A big win for inner loop which is O(n^2) and thus it takes 64 times less cpu now. - Look and feel is almost identical (well, to my non-pro view) - Yes, the speed is limited to 7 px per accounting tick which is potentially very bad to collisions - Ruin shoppa
2012-08-24 Move rope code to separate unit
unc0rr [Fri, 24 Aug 2012 14:01:07 +0400] rev 7592
Move rope code to separate unit
2012-08-24 Fix formatting, reduce border sensitivity
nemo [Thu, 23 Aug 2012 20:43:39 -0400] rev 7591
Fix formatting, reduce border sensitivity
2012-08-23 Hedgeroid: Fixed map preview again (might be a JNA bug)
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 19:47:38 +0200] rev 7590
Hedgeroid: Fixed map preview again (might be a JNA bug)
2012-08-23 also needs exclusion here
nemo [Thu, 23 Aug 2012 19:45:36 -0400] rev 7589
also needs exclusion here
2012-08-23 Hedgeroid improvements:
Medo <smaxein@googlemail.com> [Thu, 23 Aug 2012 18:28:33 +0200] rev 7588
Hedgeroid improvements: - Moved frontlib initialization to a slightly better place - Added new JNA type ByteArrayPtr to move more JNA code into the frontlib package and to improve pointer type safety
2012-08-23 Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
unc0rr [Thu, 23 Aug 2012 23:21:31 +0400] rev 7587
Don't leave frontend in engine waiting state when there's error occured on attempt to start engine
2012-08-21 Hedgeroid: Some code cleanup, adding a forgotten file
Medo <smaxein@googlemail.com> [Wed, 22 Aug 2012 01:30:56 +0200] rev 7586
Hedgeroid: Some code cleanup, adding a forgotten file
2012-08-23 Slightly faster and slightly better templates #41 and #43
unc0rr [Thu, 23 Aug 2012 23:18:06 +0400] rev 7585
Slightly faster and slightly better templates #41 and #43
2012-08-20 License change: With the agreement of Xeli, I changed the Hedgeroid license to
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 21:05:57 +0200] rev 7584
License change: With the agreement of Xeli, I changed the Hedgeroid license to GPLv2+ (from GPLv2).
2012-08-23 drawn maps have a fixed 4096x2048 area right now
nemo [Thu, 23 Aug 2012 14:16:08 -0400] rev 7583
drawn maps have a fixed 4096x2048 area right now
2012-08-20 Hedgeroid: Final sprint to the deadline
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:19:35 +0200] rev 7582
Hedgeroid: Final sprint to the deadline - Changed local game setup to use the new fragments from the netroom - Pulled team editing into the main activity menu / action bar - Cleanups, renames, anything to make the code look better ;)
2012-08-23 move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
nemo [Wed, 22 Aug 2012 22:10:47 -0400] rev 7581
move this section back to the connection code, and add an exclusion for air attack. probably should play a few portal games just in case
2012-08-20 frontlib: Improved documentation of netconn, unified naming of a callback
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 20:16:37 +0200] rev 7580
frontlib: Improved documentation of netconn, unified naming of a callback
2012-08-22 *sigh*
nemo [Wed, 22 Aug 2012 13:03:09 -0400] rev 7579
*sigh*
2012-08-20 engine: Don't overwrite isTerminated if it's already true
Medo <smaxein@googlemail.com> [Mon, 20 Aug 2012 17:08:52 +0200] rev 7578
engine: Don't overwrite isTerminated if it's already true
2012-08-22 initModule really not needed for uRandom
nemo [Wed, 22 Aug 2012 12:35:46 -0400] rev 7577
initModule really not needed for uRandom
2012-08-19 Fix engine crashes on game end
Medo <smaxein@googlemail.com> [Sun, 19 Aug 2012 15:05:23 +0200] rev 7576
Fix engine crashes on game end - frontlib now waits until the engine actually disconnects - engine does not write round-end stats to stdout anymore on mobile (caused crash) - Removed HWTerminate function binding for android (not threadsafe, better send "eforcequit" over IPC for the same effect)
2012-08-22 Burn a random number in the override. Make sure cirbuf is reset.
nemo [Wed, 22 Aug 2012 11:42:42 -0400] rev 7575
Burn a random number in the override. Make sure cirbuf is reset.
2012-08-18 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:05:30 +0200] rev 7574
Merge
2012-08-22 extra nil check for lua hog switch
nemo [Tue, 21 Aug 2012 21:46:05 -0400] rev 7573
extra nil check for lua hog switch
2012-08-18 Hedgeroid: Don't change the template when clicking the map.
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 21:04:37 +0200] rev 7572
Hedgeroid: Don't change the template when clicking the map.
2012-08-22 now really avoid
unc0rr [Wed, 22 Aug 2012 10:27:26 +0400] rev 7571
now really avoid
2012-08-18 Hedgeroid: Increased assetsversion (d'oh)
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:47 +0200] rev 7570
Hedgeroid: Increased assetsversion (d'oh)
2012-08-22 avoid overflow on templates
nemo [Tue, 21 Aug 2012 21:02:52 -0400] rev 7569
avoid overflow on templates
2012-08-18 Hedgeroid:
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:11:04 +0200] rev 7568
Hedgeroid: - Updated assets - reworked team management in a room - lower engine quality (for now) - added focus/disable states for spinner and button graphics
2012-08-21 allow lua to specify template by number
nemo [Tue, 21 Aug 2012 19:40:02 -0400] rev 7567
allow lua to specify template by number
2012-08-18 frontlib: Return more filled-in team objects
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 18:08:37 +0200] rev 7566
frontlib: Return more filled-in team objects
2012-08-19 merge
Stepan777 <stepik-777@mail.ru> [Sun, 19 Aug 2012 22:13:41 +0400] rev 7565
merge
2012-08-21 Cancel shotgun shot if hedgehog is moved moved (by explosion)
unc0rr [Tue, 21 Aug 2012 13:26:26 +0400] rev 7564
Cancel shotgun shot if hedgehog is moved moved (by explosion)
2012-08-18 engine: Fixed indentation regression
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:45:00 +0200] rev 7563
engine: Fixed indentation regression
2012-08-18 koda changed the CMake flag w/o updating the wiki or INSTALL file :(
nemo [Sat, 18 Aug 2012 18:58:41 -0400] rev 7562
koda changed the CMake flag w/o updating the wiki or INSTALL file :(
2012-08-18 Merge
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:40:21 +0200] rev 7561
Merge
2012-08-18 Hedgeroid: Don't update the map preview just for a theme change
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:24 +0200] rev 7560
Hedgeroid: Don't update the map preview just for a theme change
2012-08-18 oops
nemo [Sat, 18 Aug 2012 15:01:27 -0400] rev 7559
oops
2012-08-18 Hedgeroid: Fixed JNA mapping of size_t
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:39:05 +0200] rev 7558
Hedgeroid: Fixed JNA mapping of size_t
2012-08-18 fix the touchUI on android, ignore device dpi for now
Xeli [Sat, 18 Aug 2012 18:48:34 +0200] rev 7557
fix the touchUI on android, ignore device dpi for now
2012-08-18 engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 13:21:37 +0200] rev 7556
engine: Fixed sigsegv on android caused by modifying Template.FillPoints constants
2012-08-18 byte order
nemo [Sat, 18 Aug 2012 09:29:40 -0400] rev 7555
byte order
2012-08-17 Hedgeroid: Fixed memory handling issues
Medo <smaxein@googlemail.com> [Sat, 18 Aug 2012 01:20:29 +0200] rev 7554
Hedgeroid: Fixed memory handling issues
2012-08-18 Simplify code a bit
unc0rr [Sat, 18 Aug 2012 14:08:16 +0400] rev 7553
Simplify code a bit
(0) -3000 -1000 -300 -100 -48 +48 +100 +300 +1000 +3000 tip