nemo [Sun, 15 Jan 2012 12:40:48 -0500] rev 6563
Assign ammo counts as well, in case the game flags were changed by the script
koda [Sat, 14 Jan 2012 14:59:19 +0100] rev 6562
somehow my paths slipped in...
valnut [Sat, 14 Jan 2012 05:05:53 +0100] rev 6561
GCI task: feedback is important
bovi [Sat, 14 Jan 2012 05:03:21 +0100] rev 6560
GCI task: cmd.exe
nemo [Fri, 13 Jan 2012 13:48:48 -0500] rev 6559
Fix typos
gallardo_pablo@hotmail.com [Fri, 13 Jan 2012 22:28:59 +0400] rev 6558
Spanish voice
enveezee [Wed, 11 Jan 2012 21:46:06 +0000] rev 6557
Push RopePercent to lua to fix rope if not set
nemo [Wed, 11 Jan 2012 22:26:07 -0500] rev 6556
Allow multiple portals, so long as the team hasn't changed...
nemo [Tue, 10 Jan 2012 22:41:35 -0500] rev 6555
allow roping into a portal (still detaches rope)
nemo [Mon, 09 Jan 2012 01:13:55 -0500] rev 6554
ok. pretty sure that has to be consistent in both. go with the smaller one...
nemo [Mon, 09 Jan 2012 00:50:39 -0500] rev 6553
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
unc0rr [Sat, 07 Jan 2012 00:10:47 +0400] rev 6552
Disallow dot as a part of identifier
koda [Fri, 06 Jan 2012 01:51:04 +0100] rev 6551
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
Ivo Nunes [Wed, 04 Jan 2012 02:06:44 +0100] rev 6550
GCI task: iOS Portuguese
RoFra [Sun, 01 Jan 2012 15:24:55 -0500] rev 6549
graphics fix. take 3