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hedgewars/uTeams.pas
2010-11-22
unc0rr
uCommandHandlers
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2010-11-21
unc0rr
Remove some more circular dependencies
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2010-11-21
unc0rr
uDebug
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2010-11-21
unc0rr
Remove uAmmos dependaency from uCommands
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2010-11-21
unc0rr
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-21
unc0rr
uCaptions
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2010-11-21
nemo
In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
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2010-11-18
unC0Rr
Haven't found a better place than uIO for OutError
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2010-11-18
unC0Rr
Move SendStats to uIO
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2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-17
unc0rr
uTeams
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2010-11-17
unc0rr
Move variables from uConsts to uVariables
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-08
Henek
added flag gfDisableWind to be used in lua scripts
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2010-11-07
koda
err better wait after relase for this one
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2010-11-07
koda
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-03
nemo
Extend shoppa hack to disable health crates to saucer and portal modes as well
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2010-11-03
nemo
Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
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2010-11-03
koda
health reset mode ftw (replaces gfmines)
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2010-11-02
koda
i give up and disable rotation on the iphone; also fix smaller compilation issues
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2010-11-01
koda
better support for wimpier i-devices
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2010-10-29
nemo
Avoid doing this stuff twice, even if CheckForWin is called twice
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2010-10-25
koda
the ios port is also iphone compatible
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2010-10-24
sheepluva
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-11
koda
merge
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2010-10-11
nemo
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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2010-10-11
koda
moved some utilities to a separate column with round buttons
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2010-10-09
koda
made the new menu toggable
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2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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