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hedgewars/uAIAmmoTests.pas
2010-11-18
unC0Rr
Move some stuff from uMisc to uUtils
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2010-11-17
unc0rr
uLand isn't that important to them
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2010-11-17
unC0Rr
Move variables from uMisc to uVariables
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2010-11-17
unC0Rr
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-13
nemo
merge 0.9.14 back into trunk
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2010-11-13
nemo
tweak cluster test to reduce AI fail a bit, also weaking its overal rating.
0.9.14
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2010-11-12
koda
drillstrike! might require the drill patch to improve behavior
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2010-11-09
nemo
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
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2010-11-07
unc0rr
Fix some warnings
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2010-10-11
Tobias Neumann
New Weapon: Resurrector (TODO: ammo icon + sprites)
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2010-10-07
koda
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-10
smaxx
Engine:
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2010-09-02
smaxx
Engine:
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2010-08-14
koda
disable AI teleport
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2010-08-03
smaxx
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2010-08-02
smaxx
Engine:
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2010-07-31
koda
remove trailing spaces from end of line
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2010-07-26
smaxx
Engine:
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2010-05-19
nemo
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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2010-05-06
mbait
Teleport AI:
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2010-05-06
mbait
Teleport AI:
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2010-05-06
mbait
Teleport AI:
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2010-05-02
smxx
Engine:
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2010-05-01
sheepluva
* added some comments
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2010-04-30
mbait
Gas grenade:
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2010-04-28
mbait
Teleport AI:
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2010-04-27
mbait
Teleport AI:
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2010-04-27
mbait
Teleport AI:
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2010-04-16
smxx
Engine:
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2010-04-15
nemo
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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