hedgewars/uAIAmmoTests.pas
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr uLand isn't that important to them
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-13 nemo merge 0.9.14 back into trunk
2010-11-13 nemo tweak cluster test to reduce AI fail a bit, also weaking its overal rating. 0.9.14
2010-11-12 koda drillstrike! might require the drill patch to improve behavior
2010-11-09 nemo compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
2010-11-07 unc0rr Fix some warnings
2010-10-11 Tobias Neumann New Weapon: Resurrector (TODO: ammo icon + sprites)
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-10 smaxx Engine:
2010-09-02 smaxx Engine:
2010-08-14 koda disable AI teleport
2010-08-03 smaxx Engine:
2010-08-02 smaxx Engine:
2010-07-31 koda remove trailing spaces from end of line
2010-07-26 smaxx Engine:
2010-05-19 nemo Henek adds a flamethrower, updates some translations, and tweaks how fire works.
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-06 mbait Teleport AI:
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-30 mbait Gas grenade:
2010-04-28 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-27 mbait Teleport AI:
2010-04-16 smxx Engine:
2010-04-15 nemo Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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