Thu, 30 Jun 2011 18:20:41 -0400 | nemo | Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though. | file | diff | annotate |
Tue, 28 Jun 2011 19:16:42 -0400 | nemo | sweep up some AA pixels | file | diff | annotate |
Sun, 26 Jun 2011 20:29:08 -0400 | nemo | Use an ifdef instead, add despeckling of tunnels | file | diff | annotate |