Thu, 04 Dec 2008 21:14:03 +0000 |
unc0rr |
Don't call SDL_FreeSurface with null pointer
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Sat, 18 Oct 2008 17:01:56 +0000 |
unc0rr |
Fix formatting
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Sat, 18 Oct 2008 17:01:34 +0000 |
unc0rr |
Allow /me in chat
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Wed, 15 Oct 2008 15:02:39 +0000 |
unc0rr |
Share chat between frontend and engine
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Sun, 31 Aug 2008 17:22:50 +0000 |
unc0rr |
Hats now fully implemented for local game
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Sun, 27 Jul 2008 21:58:46 +0000 |
unc0rr |
- Disable ability to resize window
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Sun, 27 Jul 2008 19:47:12 +0000 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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Sun, 27 Jul 2008 19:37:24 +0000 |
unc0rr |
Add ability to resize engine's window
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 06 Jul 2008 21:52:07 +0000 |
unc0rr |
- Proper turns counting, split SwitchHedgehog into two functions
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Sat, 05 Jul 2008 15:13:33 +0000 |
unc0rr |
Enable fullscreen switching back, now it's bound on F12
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Fri, 27 Jun 2008 17:45:35 +0000 |
unc0rr |
Hopefully done taunts implementation
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Sun, 22 Jun 2008 19:26:01 +0000 |
unc0rr |
Start exit confirmation implementation
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Wed, 11 Jun 2008 21:41:44 +0000 |
unc0rr |
Enable history (bound on ` key)
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Wed, 11 Jun 2008 21:00:58 +0000 |
unc0rr |
Implement history for chat (27 entries), no key binding yet
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Sun, 01 Jun 2008 20:01:45 +0000 |
unc0rr |
- Quick hack for hats
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Sun, 25 May 2008 18:09:21 +0000 |
unc0rr |
Add nickname to message in more appropriate place
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Sat, 24 May 2008 18:37:04 +0000 |
unc0rr |
Preparing to have gsChat gamestate
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Mon, 12 May 2008 19:49:36 +0000 |
unc0rr |
- Continue preparation for implementing attack from rope and parachute
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Sun, 11 May 2008 19:30:40 +0000 |
unc0rr |
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
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Sun, 11 May 2008 19:21:58 +0000 |
unc0rr |
Timer as hedgehog message (avoid possible desync in very rare cases)
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Thu, 08 May 2008 20:30:34 +0000 |
unc0rr |
Fix handling '/skip' command during net game
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Tue, 06 May 2008 14:47:45 +0000 |
unc0rr |
More verbose video parameters setting
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Sun, 04 May 2008 19:47:47 +0000 |
unc0rr |
- Better error handling when creating the window
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Fri, 25 Apr 2008 13:51:01 +0000 |
unc0rr |
- Fix sounds when the turn is skipped
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Thu, 24 Apr 2008 15:19:33 +0000 |
unc0rr |
- Some more sounds
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Tue, 05 Feb 2008 18:25:46 +0000 |
unc0rr |
- Handle new command in game record and net
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Sun, 27 Jan 2008 16:49:11 +0000 |
unc0rr |
Now game looks almost like it did before switching to OpenGL
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Fri, 25 Jan 2008 20:47:50 +0000 |
unc0rr |
Start conversion to OpenGL rendering
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Sun, 30 Dec 2007 16:51:06 +0000 |
unc0rr |
Better tags switching sequence
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Wed, 19 Dec 2007 20:54:00 +0000 |
unc0rr |
Some misc fixes
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Sun, 02 Dec 2007 17:29:20 +0000 |
unc0rr |
's' key to speed up demo playing
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Sun, 30 Sep 2007 13:36:32 +0000 |
unc0rr |
- Add 'Mission Fail' trigger type
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Thu, 27 Sep 2007 16:55:49 +0000 |
unc0rr |
Add 'Successful finish' trigger
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Sat, 22 Sep 2007 10:06:27 +0000 |
unc0rr |
Add ammostores in frontend, should help further ammostores implemetation
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Sat, 22 Sep 2007 09:49:55 +0000 |
unc0rr |
- Make hwengine protocol more obvious
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Fri, 21 Sep 2007 21:51:48 +0000 |
unc0rr |
Let hedgehog position be taken from config, still more work is needed
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Fri, 21 Sep 2007 18:55:44 +0000 |
unc0rr |
Add CurrentHedgehog variable which simplifies code
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Sat, 15 Sep 2007 13:01:44 +0000 |
unc0rr |
Triggers PoC: targets are spawned right after the previous damaged
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Sat, 15 Sep 2007 10:27:34 +0000 |
unc0rr |
- Fix some triggers bugs
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Fri, 14 Sep 2007 20:51:40 +0000 |
unc0rr |
Triggers proof-of-concept
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Sun, 09 Sep 2007 14:53:28 +0000 |
unc0rr |
Start implementing triggers in engine
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Tue, 03 Jul 2007 16:09:04 +0000 |
unc0rr |
- Introduce clans (teams with same color)
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Mon, 02 Jul 2007 21:33:21 +0000 |
unc0rr |
Convert teams list to array
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Mon, 02 Jul 2007 18:35:31 +0000 |
unc0rr |
Proto change: set color in addteam command
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Sun, 01 Jul 2007 11:02:47 +0000 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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Sun, 17 Jun 2007 14:48:15 +0000 |
unc0rr |
- Get rid of ammoProp_AttackInFall and gstFalling
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Thu, 07 Jun 2007 18:09:54 +0000 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Thu, 24 May 2007 19:41:51 +0000 |
unc0rr |
Teleportation tool
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Sat, 17 Mar 2007 18:17:19 +0000 |
unc0rr |
- Get rid of operator := to have GPC support
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Sun, 11 Mar 2007 17:19:28 +0000 |
unc0rr |
- Fix most of the warnings in hwengine
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Sun, 11 Feb 2007 11:55:38 +0000 |
unc0rr |
- Two more land templates
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Sat, 10 Feb 2007 23:37:40 +0000 |
unc0rr |
Fix bug with unexpected jumping after use of air attack or construction tool
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Wed, 07 Feb 2007 21:36:55 +0000 |
unc0rr |
Construction tool
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Mon, 05 Feb 2007 20:26:13 +0000 |
unc0rr |
- Implement hack to let ammo stores work without needed assistance of frontend
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Thu, 01 Feb 2007 21:42:11 +0000 |
unc0rr |
Support unicode input for chat
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Sun, 28 Jan 2007 20:58:06 +0000 |
unc0rr |
AI works properly
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Tue, 23 Jan 2007 16:59:05 +0000 |
unc0rr |
- New Land Generator
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sat, 13 Jan 2007 22:32:08 +0000 |
unc0rr |
Don't show game stats in case of interrupted by command '/quit' game
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Mon, 08 Jan 2007 20:51:22 +0000 |
unc0rr |
Use new parameters, small protocol change
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Tue, 05 Dec 2006 17:27:27 +0000 |
unc0rr |
Ammo schemes and ammo stores support in engine
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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Thu, 23 Nov 2006 20:10:42 +0000 |
unc0rr |
- Health tags over drowned hedgehogs
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Thu, 26 Oct 2006 16:08:29 +0000 |
unc0rr |
- Set version to 0.8
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Mon, 09 Oct 2006 18:26:44 +0000 |
unc0rr |
Add video driver name to debug
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Thu, 05 Oct 2006 20:07:04 +0000 |
unc0rr |
Color fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
unc0rr |
Relicense to GPL
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Thu, 28 Sep 2006 16:34:42 +0000 |
unc0rr |
'h' marks out current hedgehog
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Wed, 27 Sep 2006 20:52:22 +0000 |
unc0rr |
- Some improvements to volume control
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Wed, 27 Sep 2006 20:13:29 +0000 |
unc0rr |
Changeable volume
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Tue, 26 Sep 2006 11:53:12 +0000 |
unc0rr |
"Trusted" binds
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Mon, 25 Sep 2006 19:48:51 +0000 |
unc0rr |
Switching between fullscreen and windowed modes on 'F' key
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Sun, 24 Sep 2006 18:29:14 +0000 |
unc0rr |
Ammo menu now works!
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Sat, 23 Sep 2006 19:26:07 +0000 |
unc0rr |
- AmmoMenu
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Wed, 20 Sep 2006 15:33:47 +0000 |
unc0rr |
Network protocol uses integers in network byte order
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Thu, 14 Sep 2006 17:20:50 +0000 |
unc0rr |
- Fix crash in AI
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Mon, 14 Aug 2006 14:49:40 +0000 |
unc0rr |
- Use right packet length
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Mon, 07 Aug 2006 12:08:43 +0000 |
unc0rr |
New faster random generator
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Sat, 05 Aug 2006 20:57:36 +0000 |
unc0rr |
- Fixed compilation
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Mon, 24 Jul 2006 14:03:51 +0000 |
unc0rr |
- First hedgehog in team has first turn in team
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Fri, 21 Jul 2006 20:37:44 +0000 |
unc0rr |
More translations
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Thu, 20 Jul 2006 20:11:32 +0000 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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Thu, 29 Jun 2006 18:27:53 +0000 |
unc0rr |
Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
unc0rr |
- Many AI improvements
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Wed, 01 Feb 2006 20:42:53 +0000 |
unc0rr |
- Fixed compiling .)
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Sat, 21 Jan 2006 16:18:19 +0000 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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Thu, 12 Jan 2006 22:07:36 +0000 |
unc0rr |
- New /skip command
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Thu, 05 Jan 2006 15:54:22 +0000 |
unc0rr |
- Properly get seed in net game
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Wed, 28 Dec 2005 22:18:11 +0000 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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Wed, 07 Sep 2005 18:51:53 +0000 |
unc0rr |
- Show no crosshair when using mine
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Sat, 03 Sep 2005 16:01:28 +0000 |
unc0rr |
- Mine weapon
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Tue, 23 Aug 2005 16:17:53 +0000 |
unc0rr |
- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
unc0rr |
Add current sources.
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