Thu, 01 Nov 2012 15:54:05 -0400 fix for forts mode *sob* 0.9.18 0.9.18-release
nemo [Thu, 01 Nov 2012 15:54:05 -0400] rev 7922
fix for forts mode *sob*
Fri, 02 Nov 2012 00:09:40 +0400 Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
unc0rr [Fri, 02 Nov 2012 00:09:40 +0400] rev 7921
Send ROOM UPD message when team is added/deleted from room, and when game starts or finishes
Thu, 01 Nov 2012 13:22:52 -0400 Added tag 0.9.18-release for changeset be11c26a3a0b 0.9.18
nemo [Thu, 01 Nov 2012 13:22:52 -0400] rev 7920
Added tag 0.9.18-release for changeset be11c26a3a0b
Thu, 01 Nov 2012 08:59:16 -0400 Small fixes to b-day image. For next year I 'spose
nemo [Thu, 01 Nov 2012 08:59:16 -0400] rev 7919
Small fixes to b-day image. For next year I 'spose
Thu, 01 Nov 2012 13:22:17 -0400 Removed tag 0.9.18-release 0.9.18
nemo [Thu, 01 Nov 2012 13:22:17 -0400] rev 7918
Removed tag 0.9.18-release
Thu, 01 Nov 2012 06:10:50 +0100 Backed out changeset 5d00c28059e3 - enable the feedback button again
koda [Thu, 01 Nov 2012 06:10:50 +0100] rev 7917
Backed out changeset 5d00c28059e3 - enable the feedback button again
Thu, 01 Nov 2012 14:31:53 +0400 Fix 0.9.18 desync: 0.9.18
unc0rr [Thu, 01 Nov 2012 14:31:53 +0400] rev 7916
Fix 0.9.18 desync: CreateNetGame() slot creates signal-slot connections from hwnet to hwgame. The problem is that this slot is called asynchronously using queued connection, and hwnet could send some signals to hwgame before hwgame object is created and connected. Changed this to direct connection. Also changed connections to hwgame object to queued, but this is unrelated. Sorry, it is frontend patch. Maybe a little delay on server side could help, but not much, as tcp packets could get glued on client's side, and that greately depends on pc and internet connection performance. Frontend should be reworked to be safe for queued connections, as it is extemely dangerous to have a mix of queued/direct connections.
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